Difference between revisions of "Variables"
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+ | {{Languages|Variables}} | ||
This is a list of useful variables and usages of them inside the source. | This is a list of useful variables and usages of them inside the source. | ||
− | + | === General === | |
− | {| | + | {| class="wikitable" |
! Variable || What it returns | ! Variable || What it returns | ||
|- | |- | ||
− | | pmap[y][x] || Particle-map. | + | | pmap[y][x] || Particle-map. TYP(pmap[y][x]) returns the particle type at (x,y), ID(pmap[y][x]) returns the index of the particle at (x,y). Energy particles are not stored in, here you need to use photons. |
|- | |- | ||
− | | | + | | sim->photons[y][x] || Photon-map. This works exactly like pmap, but only PHOT, NEUT, ELEC, and PROT are stored here (any particle with TYPE_ENERGY) |
|- | |- | ||
− | | emap[y][x] || Electronics-map. Used for conductive walls. | + | | sim->bmap[y][x] || Block-map. Returns wall at [y][x]. Wall constants are defined in src/simulation/SimulationData.h |
+ | |- | ||
+ | | sim->emap[y][x] || Electronics-map. Used for conductive walls. If it is 1, that means the wall at that location is conducting. | ||
|- | |- | ||
| r || usually preset to pmap[y][x] | | r || usually preset to pmap[y][x] | ||
|- | |- | ||
− | | | + | | parts[i] || the particle that has index i |
|- | |- | ||
− | | | + | | sim->pv[y/CELL][x/CELL] || The pressure at x,y. Pressure is on a 4x4 grid like walls. Is a float(0.0f for 0). |
|- | |- | ||
− | | | + | | sim->vx[y/CELL][x/CELL] || The air velocity in the x direction at x,y. Uses a 4x4 grid like walls. Is a float(0.0f for 0). |
|- | |- | ||
− | | | + | | sim->vy[y/CELL][x/CELL] || The air velocity in the y direction at x,y. Uses a 4x4 grid like walls. Is a float(0.0f for 0). |
|- | |- | ||
− | | t || Current particle type. ex. PT_DUST | + | | sim->hv[y/CELL][x/CELL] || The ambient heat at x,y. It is on a 4x4 grid like walls and pressure. Is a float(0.0f for 0). |
+ | |- | ||
+ | | t || Current particle type in some places. ex. PT_DUST | ||
|} | |} | ||
− | + | === Particle === | |
− | {| | + | To get information from a particle, use parts[i].<sup>1</sup>, where i is the particle index. The index may also be stored as ID(r) instead of i. This is normally used in the update functions for particles. i is the index of the particle that is being updated, and ID(r) is the index of a particle surrounding it that it might react with or modify. To get the type of the particle from the variable r, use TYP(r). |
− | + | ||
+ | === Particle Information === | ||
+ | {| class="wikitable" | ||
+ | ! Variable || What it returns | ||
|- | |- | ||
− | | parts[ | + | | parts[<sup>2</sup>].type || Contains the particle's current type. |
|- | |- | ||
− | | parts[ | + | | parts[<sup>2</sup>].life || Contains the particle's life. |
|- | |- | ||
− | | ( | + | | parts[<sup>2</sup>].ctype || Contains the particle's previous type (for example LAVA/SPRK) or the type of particle it is cloning (CLNE/...) usually. |
+ | |- | ||
+ | | parts[<sup>2</sup>].x || Contains the particle's x coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int. | ||
|- | |- | ||
− | + | | parts[<sup>2</sup>].y || Contains the particle's y coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int. | |
− | + | |- | |
− | + | | parts[<sup>2</sup>].vx || Contains the particle's x velocity. It is a float. | |
− | | | + | |- |
+ | | parts[<sup>2</sup>].vy || Contains the particle's y velocity. It is a float | ||
+ | |- | ||
+ | | parts[<sup>2</sup>].temp || Contains the particle's temperature. It's a float(0.0f for 0K, which is -273.15C). All temps are stored in Kelvins. | ||
+ | |- | ||
+ | | parts[<sup>2</sup>].flags || Rarely used; doesn't save. | ||
|- | |- | ||
− | | parts[<sup>2</sup>]. | + | | parts[<sup>2</sup>].tmp || Contains a value which can be used for anything. |
|- | |- | ||
− | | parts[<sup>2</sup>]. | + | | parts[<sup>2</sup>].tmp2 || Contains another value. |
|- | |- | ||
− | | parts[<sup>2</sup>]. | + | | parts[<sup>2</sup>].dcolour || Contains the particle's decoration color, 32bit ARGB |
− | |||
− | |||
|- | |- | ||
− | | parts[<sup>2</sup>]. | + | | parts[<sup>2</sup>].tmp3 || Used for elements that break under pressure or storing properties of particles inside PIPE/VIRS/STOR |
|- | |- | ||
+ | | parts[<sup>2</sup>].tmp4 || Used for storing properties of particles inside PIPE/VIRS/STOR | ||
|} | |} | ||
− | <sup>1</sup> - use | + | <sup>1</sup> - use type, ctype, life, temp, tmp, etc. |
− | <sup>2</sup> - use either r | + | <sup>2</sup> - use either ID(r) or i. See above (Particle) for more info. |
[[Category:Development]] | [[Category:Development]] |
Latest revision as of 01:12, 30 December 2022
Language: | English • 한국어 • polski • русский |
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This is a list of useful variables and usages of them inside the source.
General
Variable | What it returns |
---|---|
pmap[y][x] | Particle-map. TYP(pmap[y][x]) returns the particle type at (x,y), ID(pmap[y][x]) returns the index of the particle at (x,y). Energy particles are not stored in, here you need to use photons. |
sim->photons[y][x] | Photon-map. This works exactly like pmap, but only PHOT, NEUT, ELEC, and PROT are stored here (any particle with TYPE_ENERGY) |
sim->bmap[y][x] | Block-map. Returns wall at [y][x]. Wall constants are defined in src/simulation/SimulationData.h |
sim->emap[y][x] | Electronics-map. Used for conductive walls. If it is 1, that means the wall at that location is conducting. |
r | usually preset to pmap[y][x] |
parts[i] | the particle that has index i |
sim->pv[y/CELL][x/CELL] | The pressure at x,y. Pressure is on a 4x4 grid like walls. Is a float(0.0f for 0). |
sim->vx[y/CELL][x/CELL] | The air velocity in the x direction at x,y. Uses a 4x4 grid like walls. Is a float(0.0f for 0). |
sim->vy[y/CELL][x/CELL] | The air velocity in the y direction at x,y. Uses a 4x4 grid like walls. Is a float(0.0f for 0). |
sim->hv[y/CELL][x/CELL] | The ambient heat at x,y. It is on a 4x4 grid like walls and pressure. Is a float(0.0f for 0). |
t | Current particle type in some places. ex. PT_DUST |
Particle
To get information from a particle, use parts[i].1, where i is the particle index. The index may also be stored as ID(r) instead of i. This is normally used in the update functions for particles. i is the index of the particle that is being updated, and ID(r) is the index of a particle surrounding it that it might react with or modify. To get the type of the particle from the variable r, use TYP(r).
Particle Information
Variable | What it returns |
---|---|
parts[2].type | Contains the particle's current type. |
parts[2].life | Contains the particle's life. |
parts[2].ctype | Contains the particle's previous type (for example LAVA/SPRK) or the type of particle it is cloning (CLNE/...) usually. |
parts[2].x | Contains the particle's x coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int. |
parts[2].y | Contains the particle's y coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int. |
parts[2].vx | Contains the particle's x velocity. It is a float. |
parts[2].vy | Contains the particle's y velocity. It is a float |
parts[2].temp | Contains the particle's temperature. It's a float(0.0f for 0K, which is -273.15C). All temps are stored in Kelvins. |
parts[2].flags | Rarely used; doesn't save. |
parts[2].tmp | Contains a value which can be used for anything. |
parts[2].tmp2 | Contains another value. |
parts[2].dcolour | Contains the particle's decoration color, 32bit ARGB |
parts[2].tmp3 | Used for elements that break under pressure or storing properties of particles inside PIPE/VIRS/STOR |
parts[2].tmp4 | Used for storing properties of particles inside PIPE/VIRS/STOR |
1 - use type, ctype, life, temp, tmp, etc.
2 - use either ID(r) or i. See above (Particle) for more info.