Difference between revisions of "Elements:Walls"

From The Powder Toy
Jump to: navigation, search
(File:Detector.png Detector)
m (Reverted edits by OSMA (talk) to last revision by jacob1)
 
(76 intermediate revisions by 38 users not shown)
Line 2: Line 2:
  
 
== Walls ==
 
== Walls ==
This category contains 15 elements, 12 of which are true walls, all of which are indestructible.
+
This category contains 19 elements, 16 of which are true walls, all of which are indestructible.
  
=== [[File:Conductor_Wall.png]] Wall (Conductive) ===
+
NOTE: some things like BRAY (when shot out from ARAY) can go through any wall. This is just because it doesn't check for walls when being created, it can't actually exist inside most walls. LIGH does the same.
''' Description '''
 
Indestructible. Blocks everything. Conductive.
 
  
'''Blocks'''
+
=== [[File:Wall_Erase.png]] Erase ===
 +
'''Description:'''
 +
"Erases walls."
 +
 
 +
=== [[File:Conductor_Wall.png]] Conductive Wall ===
 +
'''Description:'''
 +
"Blocks everything. Conductive."
 +
 
 +
'''Blocks:'''
 
Everything
 
Everything
  
'''Allows'''
+
'''Allows:'''
 
Nothing
 
Nothing
  
''' Special '''
+
'''Special:'''
Conducts SPRK. Transparent to ARAY.
+
Conducts SPRK.
  
 +
=== [[File:E-Wall.png]] E-Wall  ===
 +
'''Description:'''
 +
"E-Wall. Becomes transparent when electricity is connected."
  
=== [[File:E-Wall.png]] E-wall  ===
+
'''Blocks:'''
''' Description  '''
+
Everything, unless powered
Becomes transparent when electricity is connected.
 
  
''' Blocks  '''
+
'''Allows:'''
See special
+
Nothing, unless powered
  
''' Allows  '''
+
'''Special:'''
See special
+
Acts like Conductor when electrified, otherwise acts like WALL.
  
''' Special  '''
+
=== [[File:Detector.png]] Detector  ===
Acts like WALL (Non conductive) when not electrified, otherwise acts like Conductor.
+
'''Description:'''
 +
"Detector. Generates electricity when a particle is inside."
  
=== [[File:Detector1.jpg]] Detector  ===
+
'''Blocks:'''
'''  Description  '''
 
Generates electricity when a particle is inside.
 
''' Blocks '''
 
 
Nothing
 
Nothing
  
''' Allows '''
+
'''Allows:'''
All
+
Everything
  
''' Special '''
+
'''Special:'''
Will pass SPRK on to anything conductive while a particle is in its area.
+
Will pass SPRK on to anything conductive while a particle is in its area. Gives out an orange glow when activated.
  
 
=== [[File:Streamline.png]] Streamline  ===
 
=== [[File:Streamline.png]] Streamline  ===
''' Description '''
+
'''Description:'''
Set start point of a streamline.
+
"Streamline. Set start point of a streamline."
'''  Blocks  '''
 
N/A
 
  
''' Allows  '''
+
'''Blocks:'''
N/A
+
Nothing
  
''' Special  '''
+
'''Allows:'''
Shows you how pressure is moving around the simulation.
+
Everything
  
 +
'''Special:'''
 +
Shows you how pressure is moving around the simulation. Unlike other walls, the brush size doesn't matter.
  
 
=== [[File:Fan.png]] Fan  ===
 
=== [[File:Fan.png]] Fan  ===
''' Description '''
+
'''Description:'''
Accelerates Air. Use the line tool to set direction and strength.
+
"Fan. Accelerates Air. Use the line tool to set direction and strength."
  
''' Allows  '''
+
'''Blocks:'''
All
+
Nothing
  
''' Blocks  '''
+
'''Allows:'''
Nothing
+
Everything
  
''' Special '''
+
'''Special:'''
Creates pressure and airflow. To use, place the wall where you need it, while you still have the Fan wall selected hold shift, click on the wall then drag in the direction you want air to flow.
+
Creates pressure and airflow. To use, place the Fan where needed. With the Fan wall selected, hold shift, click on the wall and drag in the direction you want air to flow.
  
 +
Fan gives stickmen the ability to shoot out air, just like they would an element. Their heads will turn light blue and produce pressure upon pressing the down arrow or s. They will still get overridden by any other element.
  
=== [[File:Liquid_Conductor_Wall.png]] Liquid Permeable ===
+
=== [[File:Liquid_Conductor_Wall.png]] Liquid Wall ===
''' Description '''
+
'''Description:'''
Blocks most particles but lets liquids through. Conductive.
+
"Blocks most particles but lets liquids through. Conductive."
  
''' Allows  '''
+
'''Blocks:'''
Liquid Elements, Pressure
+
Gases, Powders, Solids and Energy
  
''' Blocks  '''
+
'''Allows:'''
Gases, Powders and Solids
+
Liquids and Pressure
  
''' Special '''
+
'''Special:'''
Only allows liquids to pass through it, Also conducts SPRK to anything conductive
+
Conducts SPRK to anything conductive.
  
=== [[File:Absorb_Wall.png]] Absorbing wall ===
+
=== [[File:Absorb_Wall.png]] Absorb Wall ===
''' Description '''
+
'''Description:'''
Absorbs particles but lets air currents through.
+
"Absorbs particles but lets air currents through."
  
''' Blocks '''
+
'''Blocks:'''
Nothing
+
Nothing, it absorbs them instead
  
''' Allows '''
+
'''Allows:'''
 
Pressure
 
Pressure
  
''' Special '''
+
'''Special:'''
Absorbs all particles that enter its space.
+
Absorbs all particles that enter its space. However, if the particle has a vector speed (X) and the thickness is less than X, the particles will pass.
  
 +
=== [[File:Wall.png]] Wall ===
 +
'''Description:'''
 +
"Basic wall, blocks everything."
  
=== [[File:Eraserwall.jpg]] Eraser  ===
+
'''Blocks:'''
''' Description  '''
+
Everything
Erases Walls
 
  
''' Allows '''
+
'''Allows:'''
 +
Nothing
 +
 
 +
'''Special'''
 
N/A
 
N/A
  
''' Blocks '''
+
=== [[File:Air_Wall.png]] Air-Only Wall  ===
N/A
+
'''Description:'''
 +
"Allows air, but blocks all particles."
 +
 
 +
'''Blocks:'''
 +
Gases, Liquids, Powders, Solids and Energy
 +
 
 +
'''Allows:'''
 +
Pressure
  
''' Special '''
+
'''Special:'''
 
N/A
 
N/A
  
=== [[File:Wall.png]] Wall (non conductive) ===
+
=== [[File:Solid-Only_Wall.png]] Powder Wall  ===
''' Description '''
+
'''Description:'''
Indestructible. Blocks everything.
+
"Allows powders, blocks all other particles."
  
''' Blocks '''
+
'''Blocks:'''
All
+
Gases, Liquids, Solids and Energy
  
''' Allows '''
+
'''Allows:'''
BRAY
+
Powders and Pressure
  
''' Special '''
+
'''Special'''
 
N/A
 
N/A
  
 +
=== [[File:Allow_Conductor_Wall.png]] Conductor  ===
 +
'''Description:'''
 +
"Allows all particles to pass through and conducts electricity."
  
=== [[File:Air_Wall.png]] Non-permeable wall  ===
+
'''Blocks:'''
''' Description  '''
+
Nothing
Indestructible. Blocks particles, allows air.
 
  
''' Blocks  '''
+
'''Allows:'''
Gasses, Liquids, Solids and powders.
+
Everything
  
''' Allows  '''
+
'''Special:'''
Pressure
+
Conducts SPRK to anything conductive.
  
=== [[File:Solid-Only_Wall.png]] Solid-Permeable ===
+
=== [[File:E-Hole.png]] E-Hole ===
''' Description '''
+
'''Description:'''
Blocks liquids and gases, allows solids.
+
"E-Hole. Absorbs particles, releases them when powered."
  
''' Blocks '''
+
'''Blocks:'''
Liquids and gases
+
Nothing, it absorbs them instead
  
''' Allows '''
+
'''Allows:'''
Solids
+
Pressure
  
''' Special '''
+
'''Special:'''
Allows only solids.
+
Holds particles in place until electrified, releases them when electrified. Allows natural layering, resulting in powders and liquids that can "flow" through themselves. Forms [[Elements:Special#Black Hole|Black Holes]] when too many parts are in one place. Each pixel of E-Hole can have up to 1500 parts in it before it forms Black Hole. E-Hole will also remove jetpacks from stickmen or fighters.
  
 +
=== [[File:Gas_Wall.png]] Gas Wall  ===
 +
'''Description:'''
 +
"Allows gases, blocks all other particles."
  
=== [[File:Allow_Conductor_Wall.png]] Conductor  ===
+
'''Blocks:'''
''' Description  '''
+
Liquids, Powders, Solids and Energy.
Allows particles, conducts electricity
 
  
''' Blocks  '''
+
'''Allows:'''
Nothing
+
Gases and Pressure
  
''' Allows  '''
+
'''Special:'''
All
+
This wall does allow FIRE as well.
  
''' Special  '''
+
=== [[File:Gravity_Wall.png]] Gravity Wall  ===
Conducts SPRK to anything conductive.
+
'''Description:'''
 +
"Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."
  
 +
'''Blocks:'''
 +
Nothing
  
=== [[File:E-Hole.png]] E-Hole  ===
+
'''Allows:'''
''' Description  '''
+
Everything
absorbs particles, releases them when powered
 
  
''' Allows  '''
+
'''Special:'''
See Special
+
If you make a box using gravity wall, then Newtonian gravity has no effect inside the box. It does not block things like pressure or elements, it just sets the gravity of all things inside the box to 0.
  
'''  Blocks  '''
+
When a stickman/fighter makes contact, small purple rocket boots appear (also called Jetpacks), giving them the ability to fly by ejecting hot plasma downwards. A stickman can still use other elements, but cannot move without creating plasma, making it troublesome to walk across flammable or conductive materials. A stickman cannot be hurt by plasma when it has a jetpack on, but will still be hurt by heat.
See Special
 
  
'''  Special  '''
+
Controls:
Holds particles in place until electrified, releases them when electrified.
+
^ arrow key: up
 +
< arrow key: left
 +
> arrow key: right
 +
<> simultaneously held down: Brake (Slowly goes down)
  
=== [[File:Gas_Wall.png]] Gas permeable wall ===
+
=== [[File:Energy_Wall.png]] Energy Wall ===
''' Description '''
+
'''Description:'''
Indestructible. Blocks liquids and solids, allows gases
+
"Allows energy particles, blocks all other particles."
  
''' Blocks '''
+
'''Blocks:'''
Liquids, Solids and Powders.
+
Gases, Liquids, Powders and Solids
  
''' Allows '''
+
'''Allows:'''
Gasses and Pressure
+
Energy and Pressure
  
''' Special '''
+
'''Special:'''
Note: This wall '''does''' allow FIRE as well.
+
N/A
  
 +
=== [[File:Airblock_Wall.png]] Airblock Wall  ===
 +
'''Description:'''
 +
"Allows all particles, but blocks air."
  
 +
'''Blocks:'''
 +
Pressure
  
=== [[File:Gravity_Wall.png]] Gravity wall  ===
+
'''Allows:'''
''' Allows '''
+
All particles
Allows all particles
 
  
''' Blocks  '''
+
'''Special:'''
Newtonian gravity.
+
N/A
  
''' Special  '''
+
=== [[File:Erase_All.png]] Erase All ===
If you make a box using gravity wall, then Newtonian gravity has no effect inside the box.  
+
'''Description:'''
 +
"Erases walls, particles, and signs."
  
''' other  '''
+
'''Blocks:'''
n/a
+
N/A
  
=== [[File:Energy_Wall.png]] Energy Wall  ===
+
'''Allows:'''
''' Description  '''
+
N/A
Energy wall, allows only energy type particles to pass
 
  
''' Allows  '''
+
'''Special:'''
Photons, neutrons, electrons and BRAY.
+
N/A
  
''' Blocks  '''
+
=== [[File:Stasis_Wall.png]] Stasis Wall ===
Everything except photons, neutrons, electrons and BRAY.
+
'''Description:''' "Freezes particles inside the wall in place until powered."
  
'''  Special  '''
+
Prevents movement and element update functions from running inside of the wall. If the stasis wall is sparked via another sparkable wall, then it will remove the stasis effect, allowing movement and updates again.
N/A
 
  
 
[[Category:Elements]]
 
[[Category:Elements]]

Latest revision as of 19:00, 7 November 2024

Language: English  • Deutsch • español • suomi • français • हिन्दी • 日本語 • 한국어 • polski • русский • svenska • 中文 • 中文(简体)‎

Walls

This category contains 19 elements, 16 of which are true walls, all of which are indestructible.

NOTE: some things like BRAY (when shot out from ARAY) can go through any wall. This is just because it doesn't check for walls when being created, it can't actually exist inside most walls. LIGH does the same.

Wall Erase.png Erase

Description: "Erases walls."

Conductor Wall.png Conductive Wall

Description: "Blocks everything. Conductive."

Blocks: Everything

Allows: Nothing

Special: Conducts SPRK.

E-Wall.png E-Wall

Description: "E-Wall. Becomes transparent when electricity is connected."

Blocks: Everything, unless powered

Allows: Nothing, unless powered

Special: Acts like Conductor when electrified, otherwise acts like WALL.

Detector.png Detector

Description: "Detector. Generates electricity when a particle is inside."

Blocks: Nothing

Allows: Everything

Special: Will pass SPRK on to anything conductive while a particle is in its area. Gives out an orange glow when activated.

Streamline.png Streamline

Description: "Streamline. Set start point of a streamline."

Blocks: Nothing

Allows: Everything

Special: Shows you how pressure is moving around the simulation. Unlike other walls, the brush size doesn't matter.

Fan.png Fan

Description: "Fan. Accelerates Air. Use the line tool to set direction and strength."

Blocks: Nothing

Allows: Everything

Special: Creates pressure and airflow. To use, place the Fan where needed. With the Fan wall selected, hold shift, click on the wall and drag in the direction you want air to flow.

Fan gives stickmen the ability to shoot out air, just like they would an element. Their heads will turn light blue and produce pressure upon pressing the down arrow or s. They will still get overridden by any other element.

Liquid Conductor Wall.png Liquid Wall

Description: "Blocks most particles but lets liquids through. Conductive."

Blocks: Gases, Powders, Solids and Energy

Allows: Liquids and Pressure

Special: Conducts SPRK to anything conductive.

Absorb Wall.png Absorb Wall

Description: "Absorbs particles but lets air currents through."

Blocks: Nothing, it absorbs them instead

Allows: Pressure

Special: Absorbs all particles that enter its space. However, if the particle has a vector speed (X) and the thickness is less than X, the particles will pass.

Wall.png Wall

Description: "Basic wall, blocks everything."

Blocks: Everything

Allows: Nothing

Special N/A

Air Wall.png Air-Only Wall

Description: "Allows air, but blocks all particles."

Blocks: Gases, Liquids, Powders, Solids and Energy

Allows: Pressure

Special: N/A

Solid-Only Wall.png Powder Wall

Description: "Allows powders, blocks all other particles."

Blocks: Gases, Liquids, Solids and Energy

Allows: Powders and Pressure

Special N/A

Allow Conductor Wall.png Conductor

Description: "Allows all particles to pass through and conducts electricity."

Blocks: Nothing

Allows: Everything

Special: Conducts SPRK to anything conductive.

E-Hole.png E-Hole

Description: "E-Hole. Absorbs particles, releases them when powered."

Blocks: Nothing, it absorbs them instead

Allows: Pressure

Special: Holds particles in place until electrified, releases them when electrified. Allows natural layering, resulting in powders and liquids that can "flow" through themselves. Forms Black Holes when too many parts are in one place. Each pixel of E-Hole can have up to 1500 parts in it before it forms Black Hole. E-Hole will also remove jetpacks from stickmen or fighters.

Gas Wall.png Gas Wall

Description: "Allows gases, blocks all other particles."

Blocks: Liquids, Powders, Solids and Energy.

Allows: Gases and Pressure

Special: This wall does allow FIRE as well.

Gravity Wall.png Gravity Wall

Description: "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."

Blocks: Nothing

Allows: Everything

Special: If you make a box using gravity wall, then Newtonian gravity has no effect inside the box. It does not block things like pressure or elements, it just sets the gravity of all things inside the box to 0.

When a stickman/fighter makes contact, small purple rocket boots appear (also called Jetpacks), giving them the ability to fly by ejecting hot plasma downwards. A stickman can still use other elements, but cannot move without creating plasma, making it troublesome to walk across flammable or conductive materials. A stickman cannot be hurt by plasma when it has a jetpack on, but will still be hurt by heat.

Controls: ^ arrow key: up < arrow key: left > arrow key: right <> simultaneously held down: Brake (Slowly goes down)

Energy Wall.png Energy Wall

Description: "Allows energy particles, blocks all other particles."

Blocks: Gases, Liquids, Powders and Solids

Allows: Energy and Pressure

Special: N/A

Airblock Wall.png Airblock Wall

Description: "Allows all particles, but blocks air."

Blocks: Pressure

Allows: All particles

Special: N/A

Erase All.png Erase All

Description: "Erases walls, particles, and signs."

Blocks: N/A

Allows: N/A

Special: N/A

Stasis Wall.png Stasis Wall

Description: "Freezes particles inside the wall in place until powered."

Prevents movement and element update functions from running inside of the wall. If the stasis wall is sparked via another sparkable wall, then it will remove the stasis effect, allowing movement and updates again.