Difference between revisions of "Element:AMTR"

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m (Reactions)
 
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{| style="float: right;"
 
{| style="float: right;"
<!-- TODO: add gif? Remember to remove this after added. -->
 
 
|+ {{ infobox Element
 
|+ {{ infobox Element
 
| icon = AMTR.png
 
| icon = AMTR.png
Line 6: Line 5:
 
| image =  
 
| image =  
  
| advection = 0.70
+
| identifier = DEFAULT_PT_AMTR
| airdrag = 0.020
+
| name = AMTR
 +
| description = Destroys a majority of particles.
 +
| colour = 808080
 +
| menusection = SC_NUCLEAR
 +
| menuvisible = 1
 +
| advection = 0.7
 +
| airdrag = 0.02
 
| airloss = 0.96
 
| airloss = 0.96
| collision = 0.00
+
| loss = 0.8
| colour = 808080
+
| collision = 0
| description = Anti-Matter
+
| diffusion = 1
| diffusion = 1.00
 
 
| explosive = 0
 
| explosive = 0
 
| falldown = 0
 
| falldown = 0
 
| flammable = 0
 
| flammable = 0
| gravity = 0.10
+
| gravity = 0.1
 
| hardness = 0
 
| hardness = 0
 
| heatconduct = 70
 
| heatconduct = 70
| highpressure =  
+
| hotair = 0
| highpressuretransition =  
+
| meltable = 0
 +
| state = ST_NONE
 +
| temperature = 295.15
 +
| weight = 100
 +
| properties = TYPE_PART
 +
| lowtemperature =
 +
| lowtemperaturetransition =  
 
| hightemperature =  
 
| hightemperature =  
 
| hightemperaturetransition =  
 
| hightemperaturetransition =  
| hotair = 0.000000
 
| identifier = DEFAULT_PT_AMTR
 
| loss = 0.80
 
 
| lowpressure =  
 
| lowpressure =  
 
| lowpressuretransition =  
 
| lowpressuretransition =  
| lowtemperature =  
+
| highpressure =  
| lowtemperaturetransition =  
+
| highpressuretransition =  
| meltable = 0
 
| name = AMTR
 
| properties = TYPE_PART
 
| state = ST_NONE
 
| temperature = 295.15
 
| weight = 100
 
 
}}
 
}}
 
| colspan="2" align="right" |
 
| colspan="2" align="right" |
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== Creation ==
 
== Creation ==
Only by brush and clone.
+
AMTR is not created by any special reactions. It can only be created by brush or clone.
  
 
== Reactions ==
 
== Reactions ==
 
'''Destroy:''' Anti-Matter will react with / destroy any particle it comes into contact with except:
 
'''Destroy:''' Anti-Matter will react with / destroy any particle it comes into contact with except:
  
* [[Element:AMTR|Anti-Matter (AMTR)]] (It doesn't destroy itself)
+
* {{MaterialBtn|AMTR}} (It doesn't destroy itself)
* [[Element:DMND|Diamond (DMND)]]
+
* {{MaterialBtn|DMND}}
* [[Element:CLNE|Clone (CLNE)]] and [[Element:PCLN|Powered Clone (PCLN)]]
+
* {{MaterialBtn|CLNE}} and {{MaterialBtn|PCLN}}
* [[Element:VOID|Void (VOID)]]
+
* {{MaterialBtn|VOID}}
* [[Element:BHOL|Black Hole (BHOL)]] and [[Element:NBHL|"New" Black Hole (NBHL)]]
+
* {{MaterialBtn|BHOL}}
* [[Element:PRTI|Portal Input (PRTI)]] and [[Element:PRTO|Portal Output (PRTO)]]
+
* {{MaterialBtn|PRTI}} and {{MaterialBtn|PRTO}}
 +
* {{MaterialBtn|PROT}} and {{MaterialBtn|GRVT}}
  
'''[[Element:PHOT|Photon (PHOT)]]:''' Occasionally (10% chance), Anti-Matter coming into contact with another particle (of those not listed above) will not destroy the particle and instead a Photon will originate from the particle.
+
Occasionally (10% chance), antimatter coming into contact with another particle (of those not listed above) will not destroy the particle and instead a photon will originate from the particle.
  
Anti-Matter will kill any Stickman on contact with the Stickmans point of origin. That is, Anti-Matter will pass through stickmen unless coming into contact with the one pixel that matters!
+
Antimatter generates a small amount of negative pressure when it sees another particle (-2 pressure). Antimatter also will kill any stickman at most 4 frames after contact with its head.
 
 
== Pressure ==
 
Whenever a particle is destroyed or a Photon is created by Anti-Matter the pressure in the cell where the reaction took place is reduced by 2.
 
  
 
== Lifetime ==
 
== Lifetime ==
 
Each particle of Anti-Matter is created with a Life value of 0. When Anti-Matter reacts with another particle (including creating Photons) the Anti-Matter's life is increased by 1.
 
Each particle of Anti-Matter is created with a Life value of 0. When Anti-Matter reacts with another particle (including creating Photons) the Anti-Matter's life is increased by 1.
  
When Anti-Matter reaches a life value equal to 4 it is destroyed.<br>
+
When Anti-Matter reaches a life value equal to 4 it is destroyed.  
 
Thus, in effect, each Anti-Matter particle will react 4 times before self destructing.
 
Thus, in effect, each Anti-Matter particle will react 4 times before self destructing.
 +
 +
== Examples ==
 +
 +
{|border="1" cellpadding="5" cellspacing="0"
 +
|-
 +
| This save uses the photon generating properties of AMTR to generate {{Material|PHOT}} and then electricity.
 +
| {{ save | id=227923 }}
 +
|-
 +
| This is a basic antimatter gun which eats a lot of things. The AMTR is generated by {{Material|CLNE}} since {{Material|CLNE}} doesn't eat the antimatter.
 +
| {{ save | id=68521 }}
 +
|-
 +
| This is another antimatter reactor, which is much simpler and may be easier to understand.
 +
| {{ save | id=49346 }}
 +
|}
  
 
{{Languages}}
 
{{Languages}}

Latest revision as of 14:32, 14 August 2024

AMTR.png Anti-Matter
Properties
Section Radioactive
Spawn temperature 22°C
Heat Conductivity 28%
Relative weight 100
Gravity 0.1
Acid dissolve rate 0%
Flammability 0
State Powder
Source code

HAZMAT Class 7 Radioactive.png HAZMAT Class 9 Miscellaneous.png

Creation

AMTR is not created by any special reactions. It can only be created by brush or clone.

Reactions

Destroy: Anti-Matter will react with / destroy any particle it comes into contact with except:

  • AMTR.png (It doesn't destroy itself)
  • DMND.png
  • CLNE.png and PCLN.png
  • VOID.png
  • BHOL.png
  • PRTI.png and PRTO.png
  • PROT.png and GRVT.png

Occasionally (10% chance), antimatter coming into contact with another particle (of those not listed above) will not destroy the particle and instead a photon will originate from the particle.

Antimatter generates a small amount of negative pressure when it sees another particle (-2 pressure). Antimatter also will kill any stickman at most 4 frames after contact with its head.

Lifetime

Each particle of Anti-Matter is created with a Life value of 0. When Anti-Matter reacts with another particle (including creating Photons) the Anti-Matter's life is increased by 1.

When Anti-Matter reaches a life value equal to 4 it is destroyed. Thus, in effect, each Anti-Matter particle will react 4 times before self destructing.

Examples

This save uses the photon generating properties of AMTR to generate PHOT and then electricity.
This is a basic antimatter gun which eats a lot of things. The AMTR is generated by CLNE since CLNE doesn't eat the antimatter.
This is another antimatter reactor, which is much simpler and may be easier to understand.
Language: [[::Element:AMTR|English]]