Difference between revisions of "Element:EMP"

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(Created page with "{{ infobox Element | icon = Moo.png | longname = NA | image = File:NASticker.gif | temperature = N/A | description = N/A | explosive = N/A | flammable = N/A | gravity = N/A ...")
 
(Adding missing info from https://powdertoy.co.uk/Wiki/W/Elements:Electronics.html)
 
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{{ infobox Element
 
{{ infobox Element
| icon = Moo.png
+
| icon = EMP.png
| longname = NA
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| longname = Electromagnetic pulse
| image = [[File:NASticker.gif]]
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| image =  
  
| temperature = N/A
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| identifier = DEFAULT_PT_EMP
| description = N/A
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| name = EMP
| explosive = N/A
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| description = Breaks activated electronics.
| flammable = N/A
+
| colour = 66AAFF
| gravity = N/A
+
| menusection = SC_ELEC
| heatconduct = N/A
+
| menuvisible = 1
| meltable = N/A
+
| advection = 0
| weight = N/A
+
| airdrag = 0
 +
| airloss = 0.9
 +
| loss = 0
 +
| collision = 0
 +
| diffusion = 0
 +
| explosive = 0
 +
| falldown = 0
 +
| flammable = 0
 +
| gravity = 0
 +
| hardness = 3
 +
| heatconduct = 121
 +
| hotair = 0
 +
| meltable = 0
 +
| state = ST_SOLID
 +
| temperature = 295.15
 +
| weight = 100
 +
| properties = TYPE_SOLID PROP_LIFE_DEC
 +
| lowtemperature =
 +
| lowtemperaturetransition =
 +
| hightemperature =
 +
| hightemperaturetransition =
 +
| lowpressure =
 +
| lowpressuretransition =
 +
| highpressure =
 +
| highpressuretransition =
 
}}
 
}}
  
== Creation ==
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EMP acts as an electromagnetic pulse, breaking any electronics that are currently carrying sparks.
>Methods that can be used to create this element
 
Includes reactions that produce it! None by proxy - If you have to make steam first to make water, does not count!
 
  
== Reactions ==
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EMP can be sparked by any conductor in the game (including pressurized QRTZ), creating a blue flash on screen.
Adding {{Material|mat=SHD4}} to N/A element while next to {{Material|mat=WIFI}} produces NaN!
 
  
etcetcetc <3
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Some elements (PSCN, NSCN, PTCT, NTCT, activated SWCH, INST) are converted to a random mixture of BREL and NTCT when EMP hits them, often creating an infinite spark loop that causes the BREL to heat up. This is sometimes hot enough to melt metals, which can set any nearby INSL on fire as well. Any DLAY within a 2-pixel radius of a SPRK has its temperature randomized, while unactivated SWCH, ARAY near sparks breaks into BREL.
  
== Special properties ==
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"Normal" conductors (METL, TTAN, IRON, RBDM, BMTL, TUNG, pressurized QRTZ) and INWR are not affected by EMP.
The white house itself dislikes {{Material|mat=STKM}} because of its jetpacks! It dies after being left alone for six frames, and turns everything it touches into itself.
 
  
 +
It takes 220 frames for the EMP to be recharged to fire again.
  
Random links to relevant backpages here!
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{{Languages}}

Latest revision as of 15:12, 8 September 2021

EMP.png Electromagnetic pulse
Properties
Section Electronics
Spawn temperature 22°C
Heat Conductivity 48.4%
Relative weight 100
Gravity 0
Acid dissolve rate 0.3%
Flammability 0
State Solid
Misc properties
Source code


EMP acts as an electromagnetic pulse, breaking any electronics that are currently carrying sparks.

EMP can be sparked by any conductor in the game (including pressurized QRTZ), creating a blue flash on screen.

Some elements (PSCN, NSCN, PTCT, NTCT, activated SWCH, INST) are converted to a random mixture of BREL and NTCT when EMP hits them, often creating an infinite spark loop that causes the BREL to heat up. This is sometimes hot enough to melt metals, which can set any nearby INSL on fire as well. Any DLAY within a 2-pixel radius of a SPRK has its temperature randomized, while unactivated SWCH, ARAY near sparks breaks into BREL.

"Normal" conductors (METL, TTAN, IRON, RBDM, BMTL, TUNG, pressurized QRTZ) and INWR are not affected by EMP.

It takes 220 frames for the EMP to be recharged to fire again.

Language: [[::Element:EMP|English]]