Difference between revisions of "Scons command line flags"

From The Powder Toy
Jump to: navigation, search
m (Wrap command line flags in code tags (introduction))
(Add outdated notice)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
'''ATTENTION: This guide is outdated as of 2021. Please use this guide for building any recent version of the game: [[Building TPT with Meson]]'''
 +
 
This page will explain all the SCons command line flags. Note that <code>--release --sse --sse2 --no-warnings</code> are all enabled by default. Use <code>--no-sse</code>, <code>--wall</code>, or <code>--debugging</code> to disable these.
 
This page will explain all the SCons command line flags. Note that <code>--release --sse --sse2 --no-warnings</code> are all enabled by default. Use <code>--no-sse</code>, <code>--wall</code>, or <code>--debugging</code> to disable these.
  
Line 10: Line 12:
 
| Build || Sets the build directory. || --build-dir build/powder64
 
| Build || Sets the build directory. || --build-dir build/powder64
 
|-
 
|-
| Windows || Targets the Windows platform || --win
+
| Windows || Targets the Windows platform. || --win
 
|-
 
|-
| Linux || Targets the Linux platform || --lin
+
| Linux || Targets the Linux platform. || --lin
 
|-  
 
|-  
 
| Mac OS X || Targets the Mac OS X platform. || --mac
 
| Mac OS X || Targets the Mac OS X platform. || --mac
Line 18: Line 20:
 
| MSVC || Compiles using the Microsoft Visual Studio Compiler || --msvc
 
| MSVC || Compiles using the Microsoft Visual Studio Compiler || --msvc
 
|-
 
|-
| Tool || Prefix for toolchain executables used for cross compiling. || --tool i586-ming32msvc-
+
| Tool || Prefix for toolchain executables used for cross compiling. || --tool i586-mingw32msvc-
 
|-
 
|-
 
| Beta || Makes a beta build. || --beta
 
| Beta || Makes a beta build. || --beta
 +
|-
 +
| No Install Prompt || Disables the install prompt on first run. || --no-install-prompt
 +
|-
 +
| Ignore Updates || Disables checking for updates. || --ignore-updates
 
|-
 
|-
 
| Save Version || Defines save version. || --save-version 89
 
| Save Version || Defines save version. || --save-version 89
Line 32: Line 38:
 
| Snapshot ID || Defines the snapshot ID. || --snapshot-id 12345
 
| Snapshot ID || Defines the snapshot ID. || --snapshot-id 12345
 
|-
 
|-
| 64-bit || Compiles a 64-bit (AMD64) version || --64bit
+
| 64-bit || Compiles a 64-bit (AMD64) version. || --64bit
 
|-
 
|-
| 32-bit || Compiles a 32-bit (i386) version || --32bit
+
| 32-bit || Compiles a 32-bit (i386) version. || --32bit
 
|-
 
|-
| Universal || Compiles a universal (32 and 64 bit) binary, OS X only || --universal
+
| Universal || Compiles a universal (32 and 64 bit) binary, OS X only. || --universal
 
|-
 
|-
| No SSE|| Compiles a legacy version, for older computers || --no-sse
+
| No SSE|| Compiles a legacy version, for older computers. || --no-sse
 
|-
 
|-
 
| SSE || Compiles an SSE-enabled, and thus, non-legacy binary. || --sse
 
| SSE || Compiles an SSE-enabled, and thus, non-legacy binary. || --sse
Line 46: Line 52:
 
| SSE3 || Enables SSE3 optimisations. || --sse3
 
| SSE3 || Enables SSE3 optimisations. || --sse3
 
|-
 
|-
| Native || Compiles with --march=native || --native
+
| Native || Compiles with --march=native. || --native
 +
|-
 +
| Release || Enables compiler optimization and makes a release build (slows down compiling). || --release
 +
|-
 +
| Debugging || Enables Debug Options. || --debugging
 +
|-
 +
| Preserve Symbols || Skips the step which strips the output of symbols. || --symbols
 
|-
 
|-
| Release || Enables compiler optimization and makes a release build (slows down compiling) || --release
+
| Static Linking || Reduces external library dependencies. || --static
 
|-
 
|-
| Debugging || Enables Debug Options || --debugging
+
| OpenGL || Use OpenGL to render the interface. Currently defunct. || --opengl
 
|-
 
|-
| Static Linking || Reduces external library dependencies || --static
+
| OpenGL Particles || Use OpenGL to render particles (turns on --opengl). Currently defunct. || --opengl-renderer
 
|-
 
|-
| OpenGL || Use OpenGL to render the interface || --opengl
+
| Renderer || Compiles the save renderer instead of the game. || --renderer
 
|-
 
|-
| OpenGL Particles || Use OpenGL to render particles (turns on --opengl) || --opengl-renderer
+
| Font || Compiles the save font editor instead of the game. || --font
 
|-
 
|-
| Renderer || Compiles the save renderer || --renderer
+
| Error on warnings || Any compiler errors turn into warnings. || --wall
 
|-
 
|-
| Error on warnings || Any compiler errors turn into warnings || --wall
+
| No warnings || Ignore all compiler warnings. || --no-warnings
 
|-
 
|-
| No warnings || Ignore all compiler warnings || --no-warnings
+
| No Lua || Disables all Lua scripting features. || --nolua
 +
|-
 +
| LuaJIT || Use LuaJIT. || --luajit
 +
|-
 +
| Lua 5.2 || Use version 5.2 of Lua. || --lua52
 
|-
 
|-
 
| No FFT || Do not use fftw3f for gravity. || --nofft
 
| No FFT || Do not use fftw3f for gravity. || --nofft
 
|-
 
|-
| No Lua || Disables all Lua scripting features. || --nolua
+
| No HTTP || Disables internet connectivity. || --nohttp
 
|-
 
|-
| Executable name || Create an executable with a different name || --output MyMod.exe
+
| Executable name || Create an executable with a different name. || --output MyMod.exe
 
|}
 
|}

Latest revision as of 08:58, 3 April 2021

ATTENTION: This guide is outdated as of 2021. Please use this guide for building any recent version of the game: Building TPT with Meson

This page will explain all the SCons command line flags. Note that --release --sse --sse2 --no-warnings are all enabled by default. Use --no-sse, --wall, or --debugging to disable these.

Some of these options are also auto-detected. Your platform is detected so --win / --lin / --mac aren't needed unless you are cross compiling. Some cross compilers are also auto-detected on Linux so --tool may not be needed. --64bit and --32bit shouldn't be necessary either.

Name Description Example usage
parallel compilation Compiles in multiple threads, significally decreases compilation time if the number of threads equals the number of cores on your system. -j4
Build Sets the build directory. --build-dir build/powder64
Windows Targets the Windows platform. --win
Linux Targets the Linux platform. --lin
Mac OS X Targets the Mac OS X platform. --mac
MSVC Compiles using the Microsoft Visual Studio Compiler --msvc
Tool Prefix for toolchain executables used for cross compiling. --tool i586-mingw32msvc-
Beta Makes a beta build. --beta
No Install Prompt Disables the install prompt on first run. --no-install-prompt
Ignore Updates Disables checking for updates. --ignore-updates
Save Version Defines save version. --save-version 89
Minor Version Defines the minor version. --minor-version 1
Build Number Defines the build number. --build-number 281
Snapshot Makes a snapshot build. --snapshot
Snapshot ID Defines the snapshot ID. --snapshot-id 12345
64-bit Compiles a 64-bit (AMD64) version. --64bit
32-bit Compiles a 32-bit (i386) version. --32bit
Universal Compiles a universal (32 and 64 bit) binary, OS X only. --universal
No SSE Compiles a legacy version, for older computers. --no-sse
SSE Compiles an SSE-enabled, and thus, non-legacy binary. --sse
SSE2 Enables SSE2 optimisations. --sse2
SSE3 Enables SSE3 optimisations. --sse3
Native Compiles with --march=native. --native
Release Enables compiler optimization and makes a release build (slows down compiling). --release
Debugging Enables Debug Options. --debugging
Preserve Symbols Skips the step which strips the output of symbols. --symbols
Static Linking Reduces external library dependencies. --static
OpenGL Use OpenGL to render the interface. Currently defunct. --opengl
OpenGL Particles Use OpenGL to render particles (turns on --opengl). Currently defunct. --opengl-renderer
Renderer Compiles the save renderer instead of the game. --renderer
Font Compiles the save font editor instead of the game. --font
Error on warnings Any compiler errors turn into warnings. --wall
No warnings Ignore all compiler warnings. --no-warnings
No Lua Disables all Lua scripting features. --nolua
LuaJIT Use LuaJIT. --luajit
Lua 5.2 Use version 5.2 of Lua. --lua52
No FFT Do not use fftw3f for gravity. --nofft
No HTTP Disables internet connectivity. --nohttp
Executable name Create an executable with a different name. --output MyMod.exe