Difference between revisions of "Element:NEUT"
(Add reaction: NEUT + RFRG => CAUSE + GAS) |
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− | A particle | + | A particle which travels in all directions. It has odd interactions with other elements, as well as being fissile with Plutonium ( {{MaterialBtn | PLUT}} ) and Deuterium Oxide ( {{MaterialBtn | DEUT}} ). |
Neutrons can also harm stickman/fighters. | Neutrons can also harm stickman/fighters. | ||
NEUT is affected by Newtonian Gravity. It slightly slows down when passing through {{MaterialBtn | SNOW}} and {{MaterialBtn | ICE}}. | NEUT is affected by Newtonian Gravity. It slightly slows down when passing through {{MaterialBtn | SNOW}} and {{MaterialBtn | ICE}}. | ||
+ | |||
+ | NEUT is created when {{MaterialBtn | PHOT}} or {{MaterialBtn | PROT}} passes through {{MaterialBtn | INVS}}. It is also created by {{MaterialBtn | POLO}}. Alternatively, it can be created by the brush, the PROP tool, {{MaterialBtn | CRAY}}, {{MaterialBtn | DRAY}}, and {{MaterialBtn | CLNE}} variants. | ||
NEUT changes certain elements into other elements i.e.: | NEUT changes certain elements into other elements i.e.: | ||
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* Turns {{MaterialBtn | YEST}} into {{MaterialBtn | DYST}}. (also does the inverse, but this is rarely observed) | * Turns {{MaterialBtn | YEST}} into {{MaterialBtn | DYST}}. (also does the inverse, but this is rarely observed) | ||
* Turns {{MaterialBtn | COAL}} into {{MaterialBtn | WOOD}}. | * Turns {{MaterialBtn | COAL}} into {{MaterialBtn | WOOD}}. | ||
+ | * Turns {{MaterialBtn | BCOL}} into {{MaterialBtn | SAWD}}. | ||
* Turns {{MaterialBtn | ELEC}} and itself into {{MaterialBtn | HYGN}}. | * Turns {{MaterialBtn | ELEC}} and itself into {{MaterialBtn | HYGN}}. | ||
* Turns {{MaterialBtn | RFRG}} into {{MaterialBtn | CAUS}} and {{MaterialBtn | GAS}}. | * Turns {{MaterialBtn | RFRG}} into {{MaterialBtn | CAUS}} and {{MaterialBtn | GAS}}. | ||
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Will also set off {{MaterialBtn | FWRK}} immediately. | Will also set off {{MaterialBtn | FWRK}} immediately. | ||
− | When passing through {{MaterialBtn | GOLD}}, a small percentage of the neutrons passing through will disappear. {{MaterialBtn | TTAN}} absorbs roughly 5% of all the neutrons reflecting from it. | + | When passing through {{MaterialBtn | GOLD}}, a small percentage of the neutrons passing through will disappear. {{MaterialBtn | TTAN}} absorbs roughly 5% of all the neutrons reflecting from it, {{MaterialBtn | MERC}} will absorb all neutrons that come in contact with it. |
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+ | When passing through {{MaterialBtn | GLAS}}, a cyan-colored {{MaterialBtn | PHOT}} is created. (with the {{MaterialBtn | NEUT}} particle staying intact) | ||
{{Languages}} | {{Languages}} |
Latest revision as of 03:00, 20 July 2024
Properties | |
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Section | Radioactive |
Spawn temperature | 26°C |
Heat Conductivity | 24% |
Relative weight | -1 |
Gravity | 0 |
Acid dissolve rate | 0% |
Flammability | 0 |
State | Energy particle |
Misc properties | |
Source code |
A particle which travels in all directions. It has odd interactions with other elements, as well as being fissile with Plutonium ( ) and Deuterium Oxide ( ).
Neutrons can also harm stickman/fighters.
NEUT is affected by Newtonian Gravity. It slightly slows down when passing through and .
NEUT is created when or passes through . It is also created by . Alternatively, it can be created by the brush, the PROP tool, , , and variants.
NEUT changes certain elements into other elements i.e.:
- Turns into , , , heat, and pressure.
- Turns into , heat, and pressure.
- Turns into .
- Turns into .
- Turns into .
- Turns into (which is also affected by neutrons in turn).
- Turns into .
- Turns into .
- Turns into .
- Turns and into .
- Turns into . (also does the inverse, but this is rarely observed)
- Turns into .
- Turns into .
- Turns and itself into .
- Turns into and .
Will also set off immediately.
When passing through , a small percentage of the neutrons passing through will disappear. absorbs roughly 5% of all the neutrons reflecting from it, will absorb all neutrons that come in contact with it.
When passing through , a cyan-colored is created. (with the particle staying intact)
Language: | [[::Element:NEUT|English]] |
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