Difference between revisions of "Elements:Force"
(Updated to reflect source, added more information.) |
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Colour: Blue | Colour: Blue | ||
− | Accelerates any particles (non solids). ACEL should be parallel with a one pixel gap to be the most effective. | + | Accelerates any particles (non solids). ACEL should be parallel with a one pixel gap to be the most effective.<br> |
It will accelerate the particle in the direction the particle is traveling by 10%. | It will accelerate the particle in the direction the particle is traveling by 10%. | ||
+ | |||
LIFE: (0-1000) If non zero, alters the force applied. 0.01% acceleration to 10% acceleration. | LIFE: (0-1000) If non zero, alters the force applied. 0.01% acceleration to 10% acceleration. | ||
Revision as of 23:57, 2 May 2013
Language: | English • 한국어 • русский |
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Introduced in version 74.0, the Force materials are used to affect different types of matter with force. The original name of the menu was Force, but it changed into Force Creating a bit later. However, in 84.0, the name was once again renamed back to Force.
Accelerator
Colour: Blue
Accelerates any particles (non solids). ACEL should be parallel with a one pixel gap to be the most effective.
It will accelerate the particle in the direction the particle is traveling by 10%.
LIFE: (0-1000) If non zero, alters the force applied. 0.01% acceleration to 10% acceleration.
Decelerator
Colour: Green
Opposite of ACEL; decelerates energy-type particles.
Force Ray Emitter
Colour: Light Blue
When powered, affects materials with velocity in a straight area. The direction of this is determined in the same way than with the A-ray Emitter. The temperature of the FRAY particle determines the velocity force. If cold, it will pull matter to it, and if hot, it will push matter away.
Repeller
Colour: Light Green
Pushes matter away or pulls it depending on the temperature. If cold, it will pull matter to it, and if hot, it will push matter away. Unlike FRAY, it does not need electricity to work. It affects particles within a square box of size 20 pixels centred on the RPEL particle.
Damage
Colour: Light Green
Generates a large force of pressure on contact with any surface except DMND. Also takes on a texture pack like bomb and dest.
Piston
Colour: Gray
Piston, when sparked using PSCN, it starts "growing" based on where the PSCN is created (PSCN sprarked from the side will allow PSTN to "grow" upwards), when it continues to grow and hits a element, it will push it upwards pretty much everything instead of stopping, PSTN stops growing when it hits the wall (it gets pushed and deleted), can push bigger grids by using FRME. PSTN's tmp sets how many pixels it can push and it's tmp2 sets it's max length.