Difference between revisions of "Element:EMP"

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m (misestimation or old/wrong info?)
m (exact time = 220 frames)
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Activated electronics on screen will malfunction and heat up at random when SPRK touches EMP. Some electronics will turn into BREL or NTCT. Makes the screen flash when activated, more intensely so if the amount of EMP is larger. WIFI near activated electronics may have its channel changed to a random new one, DLAY may have its delay changed to a random new one, and ARAY/SWCH/METL/BMTL/WIFI may heat up or break.  It takes roughly 200 frames for it to be able to fire again.  
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Activated electronics on screen will malfunction and heat up at random when SPRK touches EMP. Some electronics will turn into BREL or NTCT. Makes the screen flash when activated, more intensely so if the amount of EMP is larger. WIFI near activated electronics may have its channel changed to a random new one, DLAY may have its delay changed to a random new one, and ARAY/SWCH/METL/BMTL/WIFI may heat up or break.  It takes 220 frames for it to be able to fire again.  
  
 
{{Languages}}
 
{{Languages}}
  
 
[[Category:Work in progress]]
 
[[Category:Work in progress]]

Revision as of 21:25, 29 December 2014

EMP.png Electromagnetic pulse
Properties
Section Electronics
Spawn temperature 22°C
Heat Conductivity 48.4%
Relative weight 100
Gravity 0
Acid dissolve rate 0.3%
Flammability 0
State Solid
Misc properties
Source code


Activated electronics on screen will malfunction and heat up at random when SPRK touches EMP. Some electronics will turn into BREL or NTCT. Makes the screen flash when activated, more intensely so if the amount of EMP is larger. WIFI near activated electronics may have its channel changed to a random new one, DLAY may have its delay changed to a random new one, and ARAY/SWCH/METL/BMTL/WIFI may heat up or break. It takes 220 frames for it to be able to fire again.

Language: [[::Element:EMP|English]]