Difference between revisions of "Display modes"
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− | + | ===== Velocity display ===== | |
Velocity display shows wind speeds and positive pressure. Blue is up/down, red is left/right. Any combination of the colors is a combination of direction, so that diagonal wind lines are magenta. | Velocity display shows wind speeds and positive pressure. Blue is up/down, red is left/right. Any combination of the colors is a combination of direction, so that diagonal wind lines are magenta. | ||
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In velocity view, negative pressure is not rendered. | In velocity view, negative pressure is not rendered. | ||
− | + | ===== Pressure display ===== | |
Pressure display shows the pressure value of the grid. Red is high pressure (can be created w/ AIR) and blue is low (can be created w/ VAC). | Pressure display shows the pressure value of the grid. Red is high pressure (can be created w/ AIR) and blue is low (can be created w/ VAC). | ||
[[IMG| {{http://img691.imageshack.us/img691/7280/frame0002.jpg}}]] | [[IMG| {{http://img691.imageshack.us/img691/7280/frame0002.jpg}}]] | ||
− | + | ===== Persistent display ===== | |
Persistent display sustains elements' traces for a few seconds after they have left the location. It is useful to track motions, and also makes for a very nice effect on some saves (Spinning GRAV Colors is a good example). Essentially Motion Blur mode. | Persistent display sustains elements' traces for a few seconds after they have left the location. It is useful to track motions, and also makes for a very nice effect on some saves (Spinning GRAV Colors is a good example). Essentially Motion Blur mode. | ||
[[IMG| {{http://img135.imageshack.us/img135/4179/frame0011.jpg}}]] | [[IMG| {{http://img135.imageshack.us/img135/4179/frame0011.jpg}}]] | ||
− | + | ===== Fire display ===== | |
"Normal" display. Displays most effects, and includes heat-sensitive metal color changing. Does not include "fancy" effects such as fluid blurring, extensive glows, etc. | "Normal" display. Displays most effects, and includes heat-sensitive metal color changing. Does not include "fancy" effects such as fluid blurring, extensive glows, etc. | ||
[[IMG| {{http://img135.imageshack.us/img135/5407/frame0012.jpg}}]] | [[IMG| {{http://img135.imageshack.us/img135/5407/frame0012.jpg}}]] | ||
− | + | ===== Blob ===== | |
Makes everything blobby. | Makes everything blobby. | ||
[[IMG| {{http://img156.imageshack.us/img156/7933/frame0013.jpg}}]] | [[IMG| {{http://img156.imageshack.us/img156/7933/frame0013.jpg}}]] | ||
− | + | ===== Heat ===== | |
Heat displays different colors for different temperatures: | Heat displays different colors for different temperatures: | ||
Line 67: | Line 67: | ||
[[IMG| {{http://img20.imageshack.us/img20/8862/frame0014.jpg}}]] | [[IMG| {{http://img20.imageshack.us/img20/8862/frame0014.jpg}}]] | ||
− | + | ===== Fancy ===== | |
Fancy displays different effects for elements. For example, Plutonium and uranium glow, and water has a more fluid-like appearance (both shown below) | Fancy displays different effects for elements. For example, Plutonium and uranium glow, and water has a more fluid-like appearance (both shown below) | ||
Photons also receive a glow effect and steam appears as a gray cloud with a purple lining. Introduced "fancy lensing" for Newtonian gravity (v53.1 beta). This "fancy" effect demonstrates how the path of light can be bent by dense masses (WHOL, BHOL and GPMP), the effect is most perceptively visual with GPMP, the light is so warped it creates an "event horizon" where nothing can escape. | Photons also receive a glow effect and steam appears as a gray cloud with a purple lining. Introduced "fancy lensing" for Newtonian gravity (v53.1 beta). This "fancy" effect demonstrates how the path of light can be bent by dense masses (WHOL, BHOL and GPMP), the effect is most perceptively visual with GPMP, the light is so warped it creates an "event horizon" where nothing can escape. | ||
Line 73: | Line 73: | ||
[[IMG| {{http://img687.imageshack.us/img687/6195/frame0015.jpg}}]] | [[IMG| {{http://img687.imageshack.us/img687/6195/frame0015.jpg}}]] | ||
− | + | ===== Nothing display ===== | |
Nothing display only displays the element's true color - no effects at all are shown. | Nothing display only displays the element's true color - no effects at all are shown. | ||
[[IMG| {{http://img91.imageshack.us/img91/9962/frame0016.jpg}}]] | [[IMG| {{http://img91.imageshack.us/img91/9962/frame0016.jpg}}]] | ||
− | + | ===== Heat gradient ===== | |
Renders particles with brighter or darker variations of their default color depending on their temperature, in such a way that heat diffusing through substances produces obvious waves. | Renders particles with brighter or darker variations of their default color depending on their temperature, in such a way that heat diffusing through substances produces obvious waves. | ||
[[IMG| {{http://img268.imageshack.us/img268/9261/frame0017.jpg}}]] | [[IMG| {{http://img268.imageshack.us/img268/9261/frame0017.jpg}}]] | ||
− | + | ===== Alternate velocity ===== | |
Renders X and Y velocity as white, but displays positive and negative pressure as red and blue just like pressure display. | Renders X and Y velocity as white, but displays positive and negative pressure as red and blue just like pressure display. | ||
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− | + | ===== Life Display ===== | |
Displays current life values of all particles in greyscale gradients. Similar to the waves in heat gradient view. | Displays current life values of all particles in greyscale gradients. Similar to the waves in heat gradient view. | ||
Line 98: | Line 98: | ||
[[IMG| {{http://img600.imageshack.us/img600/8961/lifea.png}}]] | [[IMG| {{http://img600.imageshack.us/img600/8961/lifea.png}}]] | ||
− | + | ===== Misc ===== | |
− | + | ==== Vine mode ==== | |
press "t" | press "t" | ||
− | + | ==== Grid ==== | |
Pressing "g" in-game will activate the grid function. There are nine grids varying in size. | Pressing "g" in-game will activate the grid function. There are nine grids varying in size. | ||
[[IMG| {{https://lh3.googleusercontent.com/_pgh0ByMQCI4/TUoxqoh2f3I/AAAAAAAAASg/c4mBXF1b8Hw/s800/Grid.png}}]] | [[IMG| {{https://lh3.googleusercontent.com/_pgh0ByMQCI4/TUoxqoh2f3I/AAAAAAAAASg/c4mBXF1b8Hw/s800/Grid.png}}]] |
Revision as of 19:35, 28 September 2011
Display modes can show different things. For example, many different elements have glows or textures that are only visible on Fancy display. Let's run through these:
Contents
Velocity display
Velocity display shows wind speeds and positive pressure. Blue is up/down, red is left/right. Any combination of the colors is a combination of direction, so that diagonal wind lines are magenta.
Positive pressure is shown as green, which is essentially air that isn't moving.
[[IMG| Template:Http://img7.imageshack.us/img7/520/frame0000.png]]
[[IMG| Template:Http://img840.imageshack.us/img840/525/frame0001.png]]
In velocity view, negative pressure is not rendered.
Pressure display
Pressure display shows the pressure value of the grid. Red is high pressure (can be created w/ AIR) and blue is low (can be created w/ VAC).
[[IMG| Template:Http://img691.imageshack.us/img691/7280/frame0002.jpg]]
Persistent display
Persistent display sustains elements' traces for a few seconds after they have left the location. It is useful to track motions, and also makes for a very nice effect on some saves (Spinning GRAV Colors is a good example). Essentially Motion Blur mode.
[[IMG| Template:Http://img135.imageshack.us/img135/4179/frame0011.jpg]]
Fire display
"Normal" display. Displays most effects, and includes heat-sensitive metal color changing. Does not include "fancy" effects such as fluid blurring, extensive glows, etc.
[[IMG| Template:Http://img135.imageshack.us/img135/5407/frame0012.jpg]]
Blob
Makes everything blobby.
[[IMG| Template:Http://img156.imageshack.us/img156/7933/frame0013.jpg]]
Heat
Heat displays different colors for different temperatures:
Absolute Zero (-273.15°C) - Blue
Sub-Zero (~-135°C) * Azure
Room Temp (22°C) - Dodger Blue
Warm (~150°C) * Light Blue
Very Warm (~600°C) * Cyan/Turquoise
Lava's Temp (~1600°C) * Electric Green
Hot (~2800°C) * Green-Yellow/Chartreuse Yellow
Red Hot (~3500°C) * Lemon
Very Hot (~4400°C) * Amber
Burning Hot (~5350°C) * Orange-Red
Scorching (~6200°C) * Scarlet
Blazing (~7400°C) * Ruby
Searing (~8400°C) * Deep Pink
Over Plasma (~9250°C) * Hot Magenta
[[IMG| Template:Http://img20.imageshack.us/img20/8862/frame0014.jpg]]
Fancy
Fancy displays different effects for elements. For example, Plutonium and uranium glow, and water has a more fluid-like appearance (both shown below) Photons also receive a glow effect and steam appears as a gray cloud with a purple lining. Introduced "fancy lensing" for Newtonian gravity (v53.1 beta). This "fancy" effect demonstrates how the path of light can be bent by dense masses (WHOL, BHOL and GPMP), the effect is most perceptively visual with GPMP, the light is so warped it creates an "event horizon" where nothing can escape.
[[IMG| Template:Http://img687.imageshack.us/img687/6195/frame0015.jpg]]
Nothing display
Nothing display only displays the element's true color - no effects at all are shown.
[[IMG| Template:Http://img91.imageshack.us/img91/9962/frame0016.jpg]]
Heat gradient
Renders particles with brighter or darker variations of their default color depending on their temperature, in such a way that heat diffusing through substances produces obvious waves.
[[IMG| Template:Http://img268.imageshack.us/img268/9261/frame0017.jpg]]
Alternate velocity
Renders X and Y velocity as white, but displays positive and negative pressure as red and blue just like pressure display.
[[IMG| Template:Http://img684.imageshack.us/img684/7335/frame0020.jpg]]
Life Display
Displays current life values of all particles in greyscale gradients. Similar to the waves in heat gradient view.
To get to it, you need to be in debug mode 'd' , You can then cycle through the displays to get to it. Its shortcut is shift-1 (only works in debug obviously).
From left to right; GOL, PRTI and FIRE.
[[IMG| Template:Http://img600.imageshack.us/img600/8961/lifea.png]]
Misc
Vine mode
press "t"
Grid
Pressing "g" in-game will activate the grid function. There are nine grids varying in size.