Elements:Powders

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Revision as of 07:05, 8 February 2014 by AUTOMATAFREAK (talk | contribs) (PQRT Broken Quartz)
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Powders are movable, incoherent particles that are affected by gravity, for example sand.

DUST Dust

Color: light beige

Temp: 22.00

Light particles. Flammable, but the fire is weak and does not catch easily. Turns into FWRK when bombarded with NEUT. Stickmen shoot DUST by default.

STNE Stone

Color: grey

Temp: 22.00

Heavy particles. Melts at 710°C.

SNOW Snow

Color: very light blue

Temp: -8.00

Light particles. Snow is the result of pressure applied to Ice. Can be heated into WATR.


CNCT Concrete

Color: grey

Temp: 22.00

Heavy particles. Stronger than stone and hard to melt. Melts at 850°C. It is rigid, where it can be built on top of its self into straight walls without crumbling, unlike other powders.

SALT Salt

Color: white

Temp: 22.00

Meltable at high temperatures. Soluble in water. Melts at 900C. Turns water into saltwater on contact. Makes iron rust.

BRMT Broken Metal

Color: rust

Temp: 22.00

Broken metal, like rust in powder form, heavy, conductive. If broken metal is melted and cooled down slowly, it can make Breakable Metal. Obtained through rusting of IRON or BMTL or by exposing BMTL to pressure.

Burning Thermite will also form molten breakable metal.

Forms Thermite [THRM] when combined with BREL at >250°C.

SAND Sand

Color: beige

Temp: 22.00

Heavy particles. Melts into Glass at 1750°C.

BGLA Broken Glass

Color: grey

Temp: 22.00

Broken glass. Can be melted and cooled down again to form regular GLAS.

It is the product of pressure being applied to GLAS and heating LCRY.

Also, it reflects photons unlike solid GLAS which lets them pass through it.

YEST Yeast

Color: cream

Temp: 22.00

Yeast, grows when warm (around 40°C+). Turns into DYST when exposed to Neutrons or heated a lot (about 120°C+). Turns to DUST at about 600°C. Note that DYST at any temperature turns YEST into DYST in a cascading effect.

FSEP Fuse powder

Color: light green

Temp: 22.00

Burns slowly, ignites at high temperatures, when touching plasma, or with electricity. Fuse burns at high temperatures (over 3000°C). Unlike other flammable materials, it will burn with plasma, not fire, just like solid FUSE.

BCOL Broken Coal

Color: black

Temp: 22.00

Heavy particles, burns slowly. Turns gray while burning, like charcoal.

FRZZ Freeze

Color: light blue

Temp: -183.15

Light Particles, cold (-183°C), instantly freezes water. Turns WATR into FRZW when in contact, FRZW also turns other water particles into FRZW, creating a cascading effect.

GRAV Gravity

Color: Black

Temp: 22.00

Very light dust, ignores gravity. Changes color based on velocity. Burns when exposed to fire. Can be pushed around with very little air velocity (less than 0.01 pressure difference).

ANAR Anti-Air Particle

Color: white

Temp: 22.00

Very light dust. Follows opposite gravity and pressure/velocity. Also burns when exposed to sub-zero flame.

PQRT Broken Quartz

Color: light blue (textured effect)

Temp: 22.00

Broken quartz, melts at 2300°C.

Like clay dust, the color depends on the TMP value

BREL Broken Electronics

Color: greenish-grey

Temp: 22.00

Broken electronics, results from using EMP on electronics. Cannot be melted and cooled back into the un-broken form. Conducts electricity. When combined with BRMT at above 240°C reacts into THRM. When constantly sparked at above 10 pressure, it will heat up. When constantly sparked at above 30 pressure and over 9000°C, it will turn into EXOT.

CLST Clay Dust

Color: light red (textured effect)

Temp: 22.00

Produces PSTE when in contact with water. CLST particles are naturally 'sticky' and tend to cling to each other, when cold. Particles literally freeze at about -70°C (I.E. turn to a pseudo-solid state). Stacks on top of itself like concrete. CLST will make TNT when mixed with NITR.

The texture effect comes from the fact that the color of a CLST particle is based on its TMP value, which is random.

EQVE Equal Velocity

Color: beige

Temp: 22.00

Formerly an experiment with shared velocity powders, this powder now acts as a sort of invincible dust. Can only be created through the console or using the element picker. This powder has a colour similar to that of DUST.

MORT Mortvert

Color: very light grey

Temp: -8.00 (but rapidly heats up due to the steam released).

Named after the Powder Toy user Mortvert. Releases smoke and flows down the screen slowly like some sort of gel/powder combination. Can only be created through the console or with element search. Can only be destroyed by bomb or antimatter.