Elements:Electronics
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Contents
- 1 Electronics
- 1.1 Metal
- 1.2 Electricity
- 1.3 P-type silicon
- 1.4 N-type silicon
- 1.5 Negative Temperature Coefficient Thermistor
- 1.6 Positive Temperature Coefficient Thermistor
- 1.7 Electrode
- 1.8 Battery
- 1.9 Switch
- 1.10 Insulated Wire
- 1.11 Lightning
- 1.12 Tesla Coil
- 1.13 Instantly Conducts
- 1.14 Wi-Fi
- 1.15 A-type ray emitter
- 1.16 Electromagnetic Pulse
- 1.17 Mercury
- 1.18 WireWorld Wire
- 1.19 Particle Ray Emitter
Electronics
This category contains lots of elements that react with spark to perform drastic changes in their behavior, or different ways to transfer an electric current to other electronic conductors. Most have unique properties that are very useful.
Metal
Description: "Solid. Conducts electricity. Meltable."
Transfers charge, melts. Basically copper in behavior. Melts into [molten metal] at 1000C/1273.15K
Electricity
Description: "Electricity. Conducted by metal and water."
A single spark of electricity. Not an actual particle, it's only visible on conducting elements. Heats up certain conductors.
P-type silicon
Description: "P-type Silicon, will transfer current to any conductor."
Transfer current to all conductors regardless of rules. Melts into [LAVA] at 1400C/1687K. Put a 1-pixel thick layer of PSCN followed by NSCN to form a simple solar panel. Generally used to activate powered materials or in diodes.
N-type silicon
Description: "N-type Silicon, will not transfer current to P-type Silicon."
Will only conduct based on the receiving elements rules and does not conduct to PSCN under any circumstances. Generally used to deactivate powered materials or in diodes. Melts into [LAVA] at 1400C/1687K
Negative Temperature Coefficient Thermistor
Description: "Semi-conductor. Only conducts electricity when hot (More than 100C)."
Basically will conduct electricity if above 100C/373K. Among its special conductive properties is the ability to cool itself to about 22C. Melts into [LAVA] (NTCT) at 1400C/1687K.
Positive Temperature Coefficient Thermistor
Description: "Semiconductor. Only conducts electricity when cold (Less than 100C)."
Basically will conduct electricity if under 100C/373K. Melts into [LAVA] (PTCT) at 1400C/1687K. Among its special conductive properties is the ability to cool itself to about 22C.
Since it has the ability to cool itself to about 22C, it is very useful to demonstrate the process of evaporation.
Electrode
Description: "Electrode. Creates a surface that allows plasma arcs. (Use sparingly)"
When energized finds the nearest electrode and creates a line of plasma between them and transfers the charge. Caution: Use literally 1 pixel of it per electrode, not entire blocks. Otherwise this will create an awful lot of plasma which is usually very laggy.
It will keep looping if you use more than 2. Electrode will not fire to an adjacent electrode if Insulator [INSL] is directly in the center of the two. Walls will not affect the plasma or transfer.
Battery
Description: "Solid. Generates electricity."
Passes electrical charge to Metal [METL], P-Type Silicon [PSCN] and N-Type Silicon [NSCN]. Boils into Plasma [PLSM] at 2000C/2273K.
Switch
Description: "Solid. Only conducts when switched on. (PSCN switches on, NSCN switches off)"
Conducts electricity when sparked by PSCN, stops conducting when receives spark from NSCN. When a spark transmits downward or to the right through SWCH, it conducts instantly (like INST), when going up or leftwards, it only conducts slightly faster than metal. SWCH is dark green when off, bright green when activated. With decor, switch can make a useful lightbulb.
Insulated Wire
Description: "Insulated Wire. Doesn't conduct to metal or semiconductors."
Will not conduct to/from metal or semi-conductors. Only transfers [SPRK] to/from [PSCN] and [NSCN].
Melts into [LAVA] at 1400C/1687K.
Lightning
Description: "More realistic lightning. Set pen size to set the size of the lightning."
Creates a bolt of lightning towards the ground, the size is dictated by the size of the pen. Sparks neutron reaction when striking deuterium and plutonium.
Tesla Coil
Description: "Tesla coil!"
Creates LIGH when sparked. Only creates large bolts if the TESC is in a circle. Irregular shapes will make what appears to be static. Also, it goes through everything, even Wall.
Instantly Conducts
Description: "Instantly conducts, PSCN to charge, NSCN to take."
Color: Dark grey
Conducts sparks instantly, PSCN must charge it, NSCN receives the charge. Has similar properties to conductive wall. Indestructible except for BOMB.
Wi-Fi
Description: "Wireless transmitter, color coded."
Destructible by ACID and pressure, wireless conductor. Receives spark from any conductive material (with the exception of NSCN) but only NSCN, INWR and PSCN can receive the spark from WIFI. There are 99 frequencies to use, all of which are 100 degrees apart. (PSCN was added in 44.7)
Breaks into BRMT, or broken metal at a pressure of 15.
For further usage, check here: WIFI
A-type ray emitter
Description: "Ray Emitter. Rays create points when they collide."
Indestructible (44.7), can receive a SPRK from all of the electric conductors, even SWCH. It creates a line of the element BRAY in the direction opposite to the side it was sparked from. But ARAY responses to sparks only 2 frames after the BRAY fully disappeared. Unlike other electronics, ARAY must receive a SPRK from a pixel in direct contact with it.
Using PSCN to spark ARAY will make BRAY that will erase any normal BRAY. It does mostly the opposite of normal BRAY. It will spark metal and does not fade out slowly. Bray can pass every wall. BRAY (after beta 69) will now become the temprature of the ARAY firing it. ARAY will no longer conduct heat to anything else.
For further usage, check here: ARAY
Electromagnetic Pulse
Description: "Breaks activated electronics."
Color: Blue
Activated electronics on screen will malfunction and heat up at random when SPRK touches EMP. Some electronics will turn into BREL or NTCT. Makes the screen flash when activated, more intensely so if the amount of EMP is larger. WIFI near activated electronics may have its channel changed to a random new one, DLAY may have its delay changed to a random new one, and ARAY/SWCH/METL/BMTL/WIFI may heat up or break.
Mercury
Description: "Mercury. Volume changes with temperature, conductive."
Added in version 50.6, Mercury is a liquid that conducts electricity. When heated up, this liquid expands, and vice versa. Does not kill STKM. One of the heaviest liquids, it can even sink below some lighter elements like DUST. It is almost indestructible since it can't catch fire, vaporize, or turn into lava.
WireWorld Wire
Description: "WireWorld wires, probably not what you want. For normal wires, use METL"
Added in version 55.9, Wire is a solid conductible element based on another game known as WireWorld. WWLD is indestructible (excluding BOMB.) In 84.3, the name of this element changed from WIRE to WWLD to avoid confusion for new users about conductive materials. WWLD accepts SPRK from PSCN and gives to NSCN. WWLD works on the same principles as GOL, simple mathematical rules applied cause generation of four different states; Empty, Electron Head (blue), Electron Tail (white), and Conductor (orange). The rules it follows are:
- Empty → Empty
- Electron head → Electron tail
- Electron tail → Conductor
- Conductor → electron head if exactly one or two of the neighboring cells are electron heads, or remains Conductor otherwise.
(Please note that one "cell" is one pixel)
WWLD is extremely useful for logic gates, and has many other electronic applications. For example, entire computers (albeit, large ones) have been created made entirely out of WWLD.
For further instructions on how to use Wireworld Wires please go to http://karlscherer.com/Wireworld.html or http://www.quinapalus.com/wires0.html
Particle Ray Emitter
Description: "Particle Ray Emitter. Creates a beam of particles set by ctype, range is set by tmp"
Added in version 86.0, CRAY is an element that will create any element when sparked. It has the same directions as ARAY (it shoots at the opposite angle than sparked). By default the tmp is set to 0 (which is a range of 255) but you can change the tmp manually to suit your needs. CRAY will automatically set it's ctype to the first thing it touches when no ctype is set, or you can draw on it with the brush. CRAY has the same destructible properties as ARAY.
When sparked with anything besides PSCN and INST, the beam cannot go through particles (meaning that if there is a wall in the way, of any material, particles will not be created on the other side even ifit still has much to go)
PSCN sets off delete mode, it will go through any particle it finds and delete it (except DMND will be left alone). If there wasn't a particle in a location, it will just create the ray like normal. It does not create particles in the spaces for particles it deletes.
INST is the "go through everything" mode. It will continue past obstacles until it reaches it's tmp limit, but not delete them.
To set the deco color of things created from CRAY, put FILT in the path, and elements will get that color as the beam passes through.
Known bugs, fixed for the version after 86.1:
INST mode ignores the tmp limit
When more than one beam is created from separate sparks on the same frame, it's glitchy and color / length limits aren't reset
Trrying to draw LIFE particles with it glitches the length of the beam.