@Etpwnhome81 True, but drawing a small box of PHOT, stamping it, then loading it in the same place 4 times then turning it to DEUT is alot faster (for me. While it lokos hard, mastering it will make your compression techniques even faster by saving time. Also, it isn't helpful for bomb contests with pixel restrictions, because it would be the same amount of pixels, anyway. Also, I know that you can only compress 5 times before it turns to black hole, and tip: The highest life that can be achieved without getting reset is 65535.
@PTuniverse Yes, but you cant compress up to 5x with phot stamp, at least i dont think you can D:?
Well its more than just cooling it, i used console to compress it to the maximum without it turning into a black hole, and by using console i dont mean !set deut life 9999, i mean by doing somthing like this, "set all y 90" which would move every pixel of matter onto Y90 so when you do that in combination with for example "set x 90", you can compress a whole screenspace onto a single point, unfortunatly you can only have 5 pixels worth of anything compressed onto 1 pixel D:
Etpwnhome, stop posting things that I already know to do. It's even easier to do using the PHOT-stamp-console technique. Pure X and Y is just torture. I don't have any in my stamp, so if you tell me, you can see how fast I can go with my technique. But even then, this save is a good reminder to showing people that compression can also be done to bombs (I haven't seen compressed bombs in a while)
i figured out that you could do that by cooling DEUT, but it would always spring back up, good job for keeping it small