samrrr
samrrr
115 / 13
13th Jul 2013
15th Jul 2013
No Description provided.
android windows programing electronics computercraft turtle

Comments

  • sebacalka
    sebacalka
    19th Mar 2015
    please
  • sebacalka
    sebacalka
    19th Mar 2015
    if you know the program? if so then give ID
  • garr890354839
    garr890354839
    6th Dec 2013
    @12321- i agree
  • samrrr
    samrrr
    24th Jul 2013
    NO YOU LOZER in this work used only my parts!!!
  • fpsrussia
    fpsrussia
    20th Jul 2013
    hey you loser you never gave samrrr the credit for making the main part
  • china-richway2
    china-richway2
    20th Jul 2013
    no comments now?
  • robogeek537
    robogeek537
    19th Jul 2013
    Samrr, i request your utmost help in something. it is making this save automated within my specified peramiters and design, if you do graciously accept my pleading, please reply on the save's id which is 1261949
  • china-richway2
    china-richway2
    19th Jul 2013
    No, negative means the delay milliseconds, not fps
  • cyberdragon
    cyberdragon
    18th Jul 2013
    Samrrr...it jumped to the pscn that controls the piston and forced it to push itself into the wall. Quartz had nothing to do with it. -_-
  • jacob1
    jacob1
    18th Jul 2013
    I think you're overcomplicating it ... the game runs 60 frames (60 updates) every second, tpt.setfpscap(n) just makes it run n instead. So doing tpt.setfpscap(1000) can make your game faster as long as your computer can handle doing that many frames in a second, if not it will just stop at the best it can do. Negative fps caps aren't even possible, it errors ... so I don't know where you got that from. Also don't do tpt.setfpscap(9999999999999999999), since the fps cap applies to things like the save browser too, and that would just make it use max cpu everywhere, making your fan loud and your battery drain