nippy
nippy
61 / 19
31st Jul 2014
25th Feb 2015
New super carrier
click1 nuclear reactor engine carrier fighter alliance fleet ship space

Comments

  • nippy
    nippy
    2nd Aug 2014
    the stor in the engines sometimes doesnt allow duet into the chamber so just spark it again to make it work
  • nippy
    nippy
    2nd Aug 2014
    its still on fp
  • hsemeghini
    hsemeghini
    2nd Aug 2014
    so nice
  • ShadowPlasma
    ShadowPlasma
    2nd Aug 2014
    Awesome! +1
  • BunkerKiller888
    BunkerKiller888
    2nd Aug 2014
    engines won't start?
  • the_new_powder99999
    the_new_powder99999
    2nd Aug 2014
    Why did this go off fp so quickly? :( and what is with all those downvotes?
  • SlenderHunter
    SlenderHunter
    2nd Aug 2014
    what is great though is that even when all that deut blows the main holding hangar remains untouched, leaving a whole fleet of escape aircraft
  • SlenderHunter
    SlenderHunter
    2nd Aug 2014
    well, in space, size increase doesn't mean it will be slowed down. But nippy means like, it can turn sharp corners, and maneuvre quickly. I wouldn't place a bet on even a space shuttle being nippy, so this probably isnt
  • weapon-man
    weapon-man
    1st Aug 2014
    EXPLODING DIAPER!
  • the_new_powder99999
    the_new_powder99999
    1st Aug 2014
    @nippy being at the destination faster in space isn't dependant on engine speed, you have to set a trajectory, and you can do it instantly or you can take weeks to do it, but either way, the final speed is the same, and you still have to follow the same trajectory. Although I do agree about the in atmosphere bit, except I don't see why a carrier needs to be in atmosphere in a battle situation (pretty much the only place where you need engine power)