Elite01
Elite01
59 / 6
18th Apr 2015
24th Apr 2015
Always-on SPRK, not using CONV like the usual method, this way guarantees sprk on all sides (rotate for down). Unpause!
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Comments

  • Elite01
    Elite01
    22nd Apr 2015
    it wont break, you can see the history of this save - i resaved it alot of times
  • the_new_powder99999
    the_new_powder99999
    22nd Apr 2015
    If you use this instead of conv will it still break when you resave or stamp it a few times?
  • Elite01
    Elite01
    21st Apr 2015
    @io absolutely free to copy nocredit needed
  • io
    io
    20th Apr 2015
    Is this free to copy, no?
  • Schmolendevice
    Schmolendevice
    20th Apr 2015
    Yeah I guess it's giving the best of two worlds for each side of the community. From my understanding in an actual 2D polygon simulation the current way things work would function hideously and "calculate and store ALL changes prior to 'visibility'" would be much more desirable. Ways to keep the entirety of the community happy, to make things that previously couldn't work work.
  • jacob1
    jacob1
    20th Apr 2015
    yes, i'm pretty sure he wanted to make it an option, or at least have it used in older saves. Imagine a better version of the simulation with tons of bugs fixed, stuff that doesn't make sense fixed (some older reactions), and less dependence on stacking or particle ordering.
  • Schmolendevice
    Schmolendevice
    19th Apr 2015
    It's nice that this is fully rotatable, but I have had my own ways in using DRAY positioned correctly to allow solid spark conduction in any direction without layering. The disputes between particle ordering do seem to come from different paradigms of simulation processing, but overall completely removing the current model instead of providing it as a 'simulation option' could remove potential for a very large number of high speed, very compact applications.
  • jacob1
    jacob1
    19th Apr 2015
    Schmolendevice: jacksonmj has talked about removing particle order things like solid spark, but this method doesn't rely on that so is guaranteed to always work :P. But I think it's unlikely solid spark would be broken anyway.
  • mecha-man
    mecha-man
    19th Apr 2015
    @Elite01: Some uses of constant SPRK don't work when facing certain directions, but this can be fixed by using layering. I for one will be still using CONV.
  • Elite01
    Elite01
    19th Apr 2015
    if I remember correctly you cant make the constant SPRK with conv to work on some directions like down-left etc. I might be wrong.