Sourec
Sourec
77 / 11
11th Jun 2015
16th Jun 2015
It's in the gas menu and it acts like a gas, so it is a gas, right? Or is it...
becausefalldown sorcery wallhacks rhetoric itsapotato

Comments

  • Erosion
    Erosion
    14th Jun 2015
    Now i hope your not all refering this to real life :D................right?
  • CozmicKel
    CozmicKel
    14th Jun 2015
    I understand the smoke goin through the wall, since it can contain soot, but CO2 is definitely a gas! MIND BLOWN.
  • Sourec
    Sourec
    14th Jun 2015
    It's just a commonality among the three particles; all three have a falldown set to 1. This is going to be fixed in the next version of TPT.
  • Sherlock21st
    Sherlock21st
    14th Jun 2015
    It's an exception in the powder walls, basically allowing all fire related particles to pass through unhindered.
  • Bluephoenix322
    Bluephoenix322
    13th Jun 2015
    CO2: I do what i wanna
  • powder_generator
    powder_generator
    13th Jun 2015
    *furiously powders*
  • budderbruther14
    budderbruther14
    13th Jun 2015
    hiiiiiiiiiiiiii
  • Eauix
    Eauix
    13th Jun 2015
    type in the console: "tpt.el.co2.diffusion=0" and "tpt.el.co2.gravity=1", it will act like a powder
  • geekynerdygamer
    geekynerdygamer
    13th Jun 2015
    actually everyone is wrong because fire is not even a type of gas because fire is a plasma and maybe the co2 passing through powder only walls is something they didnt code in or a glitch
  • Sourec
    Sourec
    12th Jun 2015
    Okay guys, even if fire was plasma (which I'm really not certain of, it could go either way), plasma is closest to gas, meaning it should go through gas walls. Same goes for the actual PLSM element and CFLM too.