Oh, and this only works here because you have like 10000 portals stacked, so it runs the inefficient code 10000 times and basically never finishes.
Draw some portals normally, you will notice how it draws lines between all the portals to show which portals connect to which (portals have a channel system you can use with .tmp). WIFI does this too. The code to draw these is inefficient, for the next version I made it better, and also made it only trigger if the portal is on top. So this won't work there :)
i wonder why it only works with the d mode thing, ok make sure you enable debug mode, ill put that in the level
only works if you press 'd' to enable the debug HUD
good job... shows how crappy my computer is yet my mom says it is a good computer...