I used the save Star explosion by DM-7, and I did !set type boyl grvt . Now, it's solid... I didn't do anything else to it.
grvt
tutorial
solid9grvt
stol
Comments
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@BlucasB THIS GRAVITONS REACT LIKE ANY OTHER NORMAL GRAVITON, YOU JUST TURN ON NEWTONIAN GRAVITY AND APPLY GRAVITY, AND THAT'S SAVE IS TOTALLY NORMAL, STOP BEING IDIOT!
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I tested this. It works with PROT and ELEC too.
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Its so simple. Why didn't I know this before? Thanks for making this save I tried to find a tutorial on how to do this. +1
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Not solid, you some how made it so that the grvts dont attrackt each other, and you ,ade them so they dont have anyvelosity, wich is doen is prop. But i dont know why they dont attrackt each other...
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and I like how everybody started repeating what I said about vx and vy :D
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@Kike200 I just said that there are more things out there that should be here, I might even take down my ugly annihilator just so the computers get here. FP right now is just covered with boring stuff :(
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These gravitons don't move because their vx, vy and tmp are 0, vx and vy are their velocity and tmp is the strenght of the gravity
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Also, it seems saves get to fp based on likes/time ratio. so a new save might get to fp with little upvotes. Not to mention this has been on fp a few times and i have used "solid" GRVT in my saves as well.
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I'll explain: every particle in tpt has vx and vy values that are the particle's movement each frame. GRVT (and PROT, PHOT etc) have life value too, witch mean haw long till the particle dies. when all those values are set to 0 (either by console or propery changer) on GRVT, PROT, PHOT you get not moving particles for eternity (unless you use some form of gravity near them).
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@Kike200 Preach!