I have seen this happen on multiple saves where a piece of stone/material falls through a 1-pixel wide shaft for a decent legnth of time.
science
feature
neat
airspeed
speed
acceleration
falling
stone
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Thank you sincerely to everyone who viewed and upvoted this and thank you everyone for holding this on fp for about a week. It was awesome while it lasted. I love all of you guys. The fame is over... :/
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Its off fp... Dreams cant last forever.
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Yes, I know. The pressure causes air turbulence (Same thing that causes an airplane to shake when at high speed), which causes the stone to "collide" with the wall, in which the game detects the "collision" and sets the speed of the stone to 0. After that the stone needs to accelerate again. (ANOTHER HYPOTHESIS)
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No, turn off pressure and it stop "rubbing".
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I dont know how to grammar either.
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lol, what are you doing that you discover something like this...
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interesting... this type thing also happens when you try to dump dust in an empty save, perhaps the pixels are somehow supporting eachother momentarily?
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this is such a pipe... -_-
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@DiEliss (CONTINUED) At the second frame though, the pressure decreases to 0.01 (at the top of the stne) and -0.01 (at the bottom of the stne). In the 3rd frame, the stone then accelerates again and keeps falling.
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First* sorry my spelling is horrible today.