TheExplosionTeam
TheExplosionTeam
75 / 13
11th Oct 2015
8th Sep 2017
I have seen this happen on multiple saves where a piece of stone/material falls through a 1-pixel wide shaft for a decent legnth of time.
science feature neat airspeed speed acceleration falling stone

Comments

  • TheExplosionTeam
    TheExplosionTeam
    13th Oct 2015
    Ah, I see.
  • jacksonmj
    jacksonmj
    13th Oct 2015
    Yes, collision handling is currently terrible. Hypothesis on the right is roughly correct. When a particle collides, all components of velocity are reduced by the same factor regardless of the shape of the obstacle. Brushing against something has the same effect on velocity as slamming straight into it. Air turbulence causes slight sideways movement, without air the particle just falls straight down.
  • Cookie_189
    Cookie_189
    13th Oct 2015
    It is air simulation because if you turn off air in the options they just fall normally
  • lshh
    lshh
    13th Oct 2015
    this is pretty strange. my idea is that the air in between the stone is being compressed and holding the stone up. congrats on your first fp save!
  • chrizztopher
    chrizztopher
    13th Oct 2015
    I like this discussion, but i think we need to remember to try to disprove these hypotheses, too. If you can't disprove it, then you might be onto something.
  • TheExplosionTeam
    TheExplosionTeam
    13th Oct 2015
    lol nice hater impersonation
  • msasterisk
    msasterisk
    12th Oct 2015
    OMG I dropped a SING nuke on it and the stne stopped rubbing the walls! ITS A FAKE! Lol jk ;)
  • TheExplosionTeam
    TheExplosionTeam
    12th Oct 2015
    Also sorry for all the comments. I've been very active and responsive.
  • TheExplosionTeam
    TheExplosionTeam
    12th Oct 2015
    2nd hypothesis added.
  • TheExplosionTeam
    TheExplosionTeam
    12th Oct 2015
    Do you guys like these types of saves? or should i stick with machines and systems?