Fires burning BCOL at anything it detects. It may break if you delete anything in the first few frames, or place something that falls out of the screen.
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Comments
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how???? +1
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Come back, man. We need you
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Press 3 and you know it better
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So this shoot a pixel of brel and then detect it.It's interesting.I'll make s subframe verion of that,maybe months later.
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I tried this against some torpedoes. Even the fastest one I had available to me was instantly fired at and destroyed when I pasted it.
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It basically suicided when i put a huge blob of tnt, it shot into it, the explosion was huge and something went wrong. Or maybe it tried to shoot the fire outside of the frame?
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WOW! This so coooool
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really good I don't know how you did it 50/1
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I understand completely. The strip of fray loops around, dray-ed into place, changing the angle of brel. When brel rebounds, it triggers dtec, which fires bcol through iteration. The bcol burns because it came from pipe (life of 0). Hopefully this helps those who asked how this works.
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Same lol