Absorbs SPRK and generates thermal energy to melt STNE, which is used to spin a virtual turbine to make -almost- as much SPRK as was placed inside of it. Output is slightly variable; tends towards 98%
energy
electricity
cable
counter
generator
Comments
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updated versions:2885591
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my battery has higher capacity:2629631
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I didn't write any of the fancy physics stuff XD Bits and pieces myself. ..And, probably not. Since the game is two-dimensional and keeping a value for which direction a particle's field is oriented individually would be a chaotic mess, we'd need to figure out how to write it first.
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@explosivepowder you could also use combinations of other elements like PCLN(SPRK) to somehow simulate magnetic induction and stuff
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@explosivepowder You can use GPMP to simulate magnetism.
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put in 190 and got 180 thats only 10 less than input ;)
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cool save bro
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Hm, since you seem relatively active, And i know for a fact you're one of the higher-end develepors of tpt, do you plan for anything even similar to magnetism in the future?
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I'm.. not sure what's wrong with using Detector wall. =PThis game doesn't have conservation of mass or energy, so emulating an appropriate amount of loss is ideal.
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the rest of the high-energy radiation could then heat the WATR some more