gamermattia
gamermattia
71 / 10
24th Jul 2017
24th Jul 2017
No Description provided.
fixed nantemp thebug magic wooooooooo whatisthat number press6 4294967296 whatsthenumber

Comments

  • gamermattia
    gamermattia
    14th Feb 2018
    BUG PATCHED don't write not working...
  • Elvisnator11
    Elvisnator11
    28th Oct 2017
    aw gawd it's not working D':
  • 83bismuth
    83bismuth
    31st Jul 2017
    exot turns purple- a color normally impossible to get in exot.
  • jeffluo35
    jeffluo35
    31st Jul 2017
    LOLOLOLOLOL hilarious +1
  • whert
    whert
    31st Jul 2017
    command !set temp all nanC does something like it.
  • Hunter265
    Hunter265
    30th Jul 2017
    turn ambient heat on and place lava...it goes red idk
  • Killedbydeth2
    Killedbydeth2
    30th Jul 2017
    Finally, playing around with objects that have a temperature of math.huge (Mods) easily break the simulation and set temps to -nan.
  • Killedbydeth2
    Killedbydeth2
    30th Jul 2017
    Also, for me at least you can just do !set temp <element> -nan
  • Killedbydeth2
    Killedbydeth2
    30th Jul 2017
    Lava turns red because its glow is calculated by its temperature, and -nan screws that up.
  • Killedbydeth2
    Killedbydeth2
    30th Jul 2017
    -nan has been around for ages on Jacob1's mod, it's an error in temperature that spreads because the simulation can't calculate the temperature of particles next to a particle with a temperature of -nan, setting that particle to -nan. I've been experimenting with it, since it's not a temperature you can do stuff like putting ln2 on lava.