tpt is random like everytime im sure
@Explosive Although, technically, the outcomes of liquid movement and CLNE, etc. are determined by the PRNG, so they won't output the same every time. Any save containing one of these PRNG elements won't (almost certainly won't) repeat itself.
The outcome of entropy depends on the initial conditions of the system, TPT is programmed so the exact properties of every single particle is to be the same every time you launch the game. In real life, if you tried to do this, it wouldn't be computationally possible, as our computers are only able to store and compute numbers with a large but finite level of precision, real world values have infinite precision, as everything can be infinitely small, not considering Planck's Length as a cap.
ask jacob1, or original creators. or just look up the source code. If only we could look up the source code for our universe....
ok. let's try other things
well it does depend on a code that is designed to give a certain outcome depending on what you want something to do e.g the amount of heat that would be conducted couldn't change since it wouldn't change irl either if both materials are the same and inthe same state so the code was designed to be like this. i think