thanks to this, I am able to make another bug, it's called everything breaks. Put Cyclone to max and see the strings strech too long
Another application: ID:2293911
the vaccum broke the lines
@jacob1, blueflame's save actually shows pressure leak in my TPT(TPTMP mod only), after C4 explodes, wait a while and the current progressively strengthens.
explosivepowder: air simulation is actually not supposed to be affected by order. It keeps a map of the previous frame, and does all the calculations for the next frame based on that. That's why pressure moves around equally in every direction. It could be buggy though, I am aware of at least one other bug that lets pressure go through walls
blueflame: I don't see any bug in that save, just C4 exploding
Interesting bug ... I'll open an issue about it on github so that i'll remember to look into it at some point. JusticeFighter: Thanks for the minimalistic save, that's always helpful for narrowing down bugs
In other words, the bug is defenitely caused in part at least, by being the last few pixels to get updated.
The fact that the bug only occures in the bottom-right corner is a major clue to what causes it. The Powder Toy updates pixels, in each frame, from the top-left to the bottom-right. It updates as if you are reading, top-left, then moves over one right, one right again, ect until it hits the end then loops to the next line of pixels. The fact this only occures in the bottom-right shows that it is probably dependant on this, else it'd occure in every corner.