So I finally took the time to make a demo save for the LDTC FRAM we've cooked up over at #powder-subframe around the time LDTC was added to the game. Have fun!
ldtc
subframe
memory
Comments
-
So cool
-
*"HSWS with tmp = 1" not "tmp1 heac"
-
It could be made smaller with the tmp1 heac tech like you used in the scratch block adder. Will you use that mechanic in later saves?
-
this is increadible. It can even be easily extended into a >60hz RAM. +1
-
Writing and reading are mostly the same, except in a write cycle the particle copied from the upper bank is a DRAY and a sparked PSCN is spawned under it, while in a read cycle it's an LDTC and FILT is spawned under it. Which DRAY/LDTC is selected is decided by the vertical encoder (upper one) and where it's moved before it activates is decided by the horizontal encoder. That's... about as broad an answer as your question was. Have any specifics in mind?
-
@LBPHacker, I think it's cool that there is finally a RAM card that's so compact. You mind telling me how each bit is written?
-
Just read the whole thing before doing anything, jeez.
-
it tells me i can use prop
-
nevermind im the programming section of your trigraph
-
how do use ssb and subs and sbbs things in a particle simulator