LBPHacker
LBPHacker
62 / 3
12th Jul 2019
14th Jul 2019
So I finally took the time to make a demo save for the LDTC FRAM we've cooked up over at #powder-subframe around the time LDTC was added to the game. Have fun!
ldtc subframe memory

Comments

  • Dragonrster
    Dragonrster
    25th Jul 2022
    So cool
  • RaconTPT
    RaconTPT
    29th Aug 2021
    *"HSWS with tmp = 1" not "tmp1 heac"
  • RaconTPT
    RaconTPT
    14th Mar 2021
    It could be made smaller with the tmp1 heac tech like you used in the scratch block adder. Will you use that mechanic in later saves?
  • RaconTPT
    RaconTPT
    14th Mar 2021
    this is increadible. It can even be easily extended into a >60hz RAM. +1
  • LBPHacker
    LBPHacker
    19th Jul 2019
    Writing and reading are mostly the same, except in a write cycle the particle copied from the upper bank is a DRAY and a sparked PSCN is spawned under it, while in a read cycle it's an LDTC and FILT is spawned under it. Which DRAY/LDTC is selected is decided by the vertical encoder (upper one) and where it's moved before it activates is decided by the horizontal encoder. That's... about as broad an answer as your question was. Have any specifics in mind?
  • R33sesK1ng
    R33sesK1ng
    19th Jul 2019
    @LBPHacker, I think it's cool that there is finally a RAM card that's so compact. You mind telling me how each bit is written?
  • LBPHacker
    LBPHacker
    14th Jul 2019
    Just read the whole thing before doing anything, jeez.
  • CALVIN1390
    CALVIN1390
    14th Jul 2019
    it tells me i can use prop
  • CALVIN1390
    CALVIN1390
    14th Jul 2019
    nevermind im the programming section of your trigraph
  • CALVIN1390
    CALVIN1390
    14th Jul 2019
    how do use ssb and subs and sbbs things in a particle simulator