oh wait is it quadrilateral? I didn't make sure it was quadrilateral, so my answer is wrong and x y z is still the most accurate I'm just not using it
xyz would be the most accurate, or you could use algebra, an example: since adding all the angles of a corner on a shape will equal 360 degrees and this shape is quadrilateral I can 100% say that the corners are all the same so the answer would be x degrees, since there are 4 angles and they are all x then 4x equals 360, so 4x / 4 equals 360 / 4, so that means x equals 90 degrees
i made this save for a little question, how do you count corner degrees in tpt? by (x)(y)(z)? or how? vertical/horizontal pixels summary?