maybe broken,maybe working
Comments
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Jerehmia: thanks, will try to remake
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1) Every particle has an id (the # in the HUD) and every frame all particles are updated from lowest to highest #id. When you open a save particles are given a new #id left to right, top to bottom. This means you can only read BRAYs and FILTs with a LDTC that is below the target or right of it on the same row if you don't want to lose a frame. 2) The rom reader works by setting the life property of the block of LDTCs with deserializing LSNSs. Learn about serialization here id:2446165