Work in progress, should have all features of the original version when complete.
deut
controlable
destroyable
nuclear
modrequired
Comments
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will credit the idea as you were the reason I decided to make it also do you want save id of the current save which works barely
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nvm forgot to test the output gets hot enough to melt tungsten
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Vinnycat: did wait for a bit before starting but the current simi finished version is done
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Vinnycat: to reduce twmp for me I usually insulate everything that can be heated by the electrons except the deut as it gets to absolute zero if it can't gain heat from anything and seems to not take heat from electron
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Vinnycat: temperature issue? last time I checked it could be even absolute 0 if you make it not conduct heat away to the deut
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@Stevealu008 I used you tip about 2 pixels of bizzare for max efficentcy, and tweaked the verticle version to fix the low weild issue, and wow it makes a huge difference.
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@Stevealu008 I got a vertical version working(if a tad slowly), now if only I could figure out how to get the temps down.
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@Stevealu008 now the only problems I see to address would be making one able to work verticly instead of horazontally, it running temp, and making it more destroyable.
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@Stevealu008 It is the v3 version you are looking at right?
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Vinnycat: oh also I used 3 pixel for a smooth beam and I suppose this is only 2 pixel bizr seems to be minimum for max efficiency but yeah seems to be surprisingly efficient