Vinnycat
Vinnycat
4 / 1
18th Oct 2023
12th Sep 2024
Work in progress, should have all features of the original version when complete.
deut controlable destroyable nuclear modrequired

Comments

  • Stevealu008
    Stevealu008
    16th Sep 2024
    will credit the idea as you were the reason I decided to make it also do you want save id of the current save which works barely
  • Stevealu008
    Stevealu008
    16th Sep 2024
    nvm forgot to test the output gets hot enough to melt tungsten
  • Stevealu008
    Stevealu008
    16th Sep 2024
    Vinnycat: did wait for a bit before starting but the current simi finished version is done
  • Stevealu008
    Stevealu008
    16th Sep 2024
    Vinnycat: to reduce twmp for me I usually insulate everything that can be heated by the electrons except the deut as it gets to absolute zero if it can't gain heat from anything and seems to not take heat from electron
  • Stevealu008
    Stevealu008
    16th Sep 2024
    Vinnycat: temperature issue? last time I checked it could be even absolute 0 if you make it not conduct heat away to the deut
  • Vinnycat
    Vinnycat
    15th Sep 2024
    @Stevealu008 I used you tip about 2 pixels of bizzare for max efficentcy, and tweaked the verticle version to fix the low weild issue, and wow it makes a huge difference.
  • Vinnycat
    Vinnycat
    15th Sep 2024
    @Stevealu008 I got a vertical version working(if a tad slowly), now if only I could figure out how to get the temps down.
  • Vinnycat
    Vinnycat
    15th Sep 2024
    @Stevealu008 now the only problems I see to address would be making one able to work verticly instead of horazontally, it running temp, and making it more destroyable.
  • Vinnycat
    Vinnycat
    15th Sep 2024
    @Stevealu008 It is the v3 version you are looking at right?
  • Stevealu008
    Stevealu008
    15th Sep 2024
    Vinnycat: oh also I used 3 pixel for a smooth beam and I suppose this is only 2 pixel bizr seems to be minimum for max efficiency but yeah seems to be surprisingly efficient