Wow. I was not expecting the lag. (thought it was just due to older systems struggleing) but yeah thats pretty strong. +1 though this is actualy pretty cool and interesting to play around with.
It's not the glass's fault. The reaction is as follows: PHOT+HYGN->ELEC+PROT;PROT(low_energy)+WALL(momentum transfer)->NBLE; NBLE+ELEC->PLSM; PLSM+HYGN->FIRE+CO2(blocks_the_flow); You need to make sure that the protons do not bounce off any surfaces inside the core.
@spinon I tried that. But I also need to isolate the electron or it will spark with the glass and ignite the hygn. Either that or it generates enough electron and sparks the hygn itself.
HYGN+PHOT->PROT (hygn must be constantly cloned)
Think fast chucklenuts! (Blue flash)
Is there a way to convert the final radiation into proton instead of photon?
sure, it remove limit 0<FPS<=60 so will speed up simulation only if you have >60fps. However, you can change the display type to reduce lag.
spinon: bruh fps cap only removes the fps cap and dosent make your game less laggy
I feel like this core is segnificantly more powerful, since it achieves super-criticality much easier, +1 though! I like it
spinon: open option splits the core on half and makes it even more unstable