stepan243
stepan243
40 / 4
1st Nov 2023
7th Dec 2023
May 21 1946

Comments

  • micro
    micro
    6th Nov 2023
    Wow. I was not expecting the lag. (thought it was just due to older systems struggleing) but yeah thats pretty strong. +1 though this is actualy pretty cool and interesting to play around with.
  • spinon
    spinon
    6th Nov 2023
    It's not the glass's fault. The reaction is as follows: PHOT+HYGN->ELEC+PROT;PROT(low_energy)+WALL(momentum transfer)->NBLE; NBLE+ELEC->PLSM; PLSM+HYGN->FIRE+CO2(blocks_the_flow); You need to make sure that the protons do not bounce off any surfaces inside the core.
  • yy_xrc
    yy_xrc
    5th Nov 2023
    @spinon I tried that. But I also need to isolate the electron or it will spark with the glass and ignite the hygn. Either that or it generates enough electron and sparks the hygn itself.
  • spinon
    spinon
    4th Nov 2023
    HYGN+PHOT->PROT (hygn must be constantly cloned)
  • ThingamabobOverseer
    ThingamabobOverseer
    4th Nov 2023
    Think fast chucklenuts! (Blue flash)
  • yy_xrc
    yy_xrc
    4th Nov 2023
    Is there a way to convert the final radiation into proton instead of photon?
  • spinon
    spinon
    3rd Nov 2023
    sure, it remove limit 0<FPS<=60 so will speed up simulation only if you have >60fps. However, you can change the display type to reduce lag.
  • JonaHungary
    JonaHungary
    3rd Nov 2023
    spinon: bruh fps cap only removes the fps cap and dosent make your game less laggy
  • micque
    micque
    3rd Nov 2023
    I feel like this core is segnificantly more powerful, since it achieves super-criticality much easier, +1 though! I like it
  • stepan243
    stepan243
    3rd Nov 2023
    spinon: open option splits the core on half and makes it even more unstable