This is a very simple method: just using a single bit per single pixel. I used an AND gate to check if the bit was set. If it was, it places CRMC using CRAY. Each BIZS can contain 32 bits, but I used only 31 bits because there needs to be at least 1 bit as a placeholder.
how the f does this work? The things you can do in this game...
ah 20fps was right; I converted the video to it
the original video was 30fps
a bit too fast on 30 fpscap, 20 passes better
i wonder, if each bit referred to a shape (none, right triange, flipped right triangle, full, etc.) how small this could be while having the same resolution
Never gonna give you up, never gonna let you down!
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nutcake_matters: ...say goodbyeeeeee
you know the rules and so do i