kittencatyguy
kittencatyguy
16 / 9
3rd January
10th January
Added some reflections (Material is plastic)
cube

Comments

  • ArolaunTech
    ArolaunTech
    8th January
    the perspective is a bit weird and the shadow could use some blending but otherwise looks good +1
  • YourLocalCapybara
    YourLocalCapybara
    7th January
    MY PC C C C C C C C C CC C C C C C C
  • kittencatyguy
    kittencatyguy
    5th January
    Shaders?
  • RussianCosmonaut
    RussianCosmonaut
    5th January
    just install shaders
  • Jerehmia
    Jerehmia
    5th January
    Technical tip: you can get 30 shades of gray by painting with ROCK and using the PROP tool to set the rock's tmp2 property to a number between 0 and 29 where 0 is the darkest shade and 29 the brightest.
  • kittencatyguy
    kittencatyguy
    5th January
    Alright! thank you for the help
  • IstrolidTwister
    IstrolidTwister
    5th January
    The left side of the cube should probably be darker, as the lighting suggests that the light source is on our right. Thus, the left face should be fairly dark, after considering that the bright wall will illuminate it,
  • IstrolidTwister
    IstrolidTwister
    5th January
    and since it appears the light source is above the rectangle, the top face should be about the same brightness as the floor, if not brighter if your light source is close. Additionally you might want to keep in mind the wall will illuminate the floor, but thats a very small detail.
  • kittencatyguy
    kittencatyguy
    4th January
    thanks for the tips!
  • Tron205
    Tron205
    4th January
    The top part shouldnt be that dark