there is a bug with clone and clnt, when i try to clone coolant the clone will always set the tmp to 22 even if i set the tmp before it touches the clone it doesnt matter what number it just always sets it to default, it doesnt it to even particle that doesnt have a default tmp of 0, seems to be a game engine bug, because i reproduced on the regular tpt
nvm clne just doesnt save the tmp
Make an element called Mega-Bomb (MBMB). It makes lightning all over the place and shoots out UV and NEUT. Also Make the TEMP limit to 64000 C. Color in hexadecimal code:#ff0000
Also add:
TAPE - Tape, sticks to everything. It also connects other elements to other elements. (idk how to explain it)
Color in hexadecimal: #b5651d Burning point: 400C
WAPE - Wet Tape. No longer sticks to anything. Color in hexadecimal: #a52a2a Burning point: 400C
DYNM - Dynamite. Same as TNT, but in powder form. Color: same as TNT
NOTE: More stuff in my other comment of Inventor80.
yes, i will add InventorInfinity
Are there more inventors? I am curious what inventor90 will bring with him.
Anyway, you should read the element suggestion guidelines found here
Although @Cracker1000 is a very generous person who cares about his mod users but that doesn't mean one line element descriptions will be accepted. I suggest doing more research on element reactions and properties and then suggesting them again.
l lost my account, i cant log in
oh wait nvm
This took me much longer than I anticipated. Anyway, a new update for Carcker1000's Mod is out now. This update doesn't add 4 new realistic elements: Realistic FIRE, Cloud, Electrobomb and Z element.
This update also brings much demanded "3D Mode". Now you can rotate the Z axis using the provided 4 buttons. Click on settings> Enable rotation to turn it on.
Warning: Older saves might not work with this update since it requires special Z property for rotating elements.
Download links: Only windows and Linux are supported for now.
Windows
Linux
I hope everyone likes the update.
Version 37.0 fixes this issue.
@cracker1000 you did me too dirty too dirty.
that was a good one. you actualy got me exited for a moment.
also could you maybie think about adding a feature to your mod, it would be a new way to make a nuke, but realisticly, where surrounding [PLUT] with pressure(from tnt ro other explosive) would compress the [PLUT], making it explode. or just pressurising [PLUT] makes it merge with surrounding [PLUT], making tmp value(or and other unused value) change based on how much it is compressed, and when it stops getting compressed with the pressure, it explodes with a haigher power based on how much its compressed. sorry that was lengthy. i hope you like my idea(if you read it), and think about adding it. thanks - a fan