Cracker1000's Mod

  • Cracker1000
    11th Mar 2019 Member 110 Permalink

    Cracker1000 mod

     

    Cracker1000's mod (aka crack mod) is one of the most innovative and feature loaded modifications of The Powder Toy that greatly enhances the user experience by providing a ton of useful features and tools. There are also over 50 new, exciting elements that were selectively picked over the years based on top user suggestions.

     

    Monthly updates via a custom updater called URS makes sure you are always running the latest and the most bug-free version of the game and 100% compatibility with the official version ensures a hassle-free experience while publishing or loading saves. Download the mod and join the ever growing crack community now.

    Cracker1000 mod

    Major changes/ features:

    50+ new, unique elements to play with (click here for details).

    Improved HUD that shows much more information about particles like velocity, different temp. units, date and time, etc.

    In-game element editor that allows you to edit any element property as per your need.

    Customisable themes and filters.

    Online save comment/ vote notifications.

    Auto Invert tool option.

    Various quick options.

    Inbuilt texter for typing texts in game!

    Built-in auto stamp feature with interval controls.

    Load random saves when searching for new ideas with the random save loader.

    Option for showing all the hidden elements.

    Customise startup elements with the startup element selector.

    In-game messages for important occasions/ releases.

    Vote counter enabled for online save browser (You can now see the vote counts like android port on PC)

    In-game feedback/ reporting options.

    Detailed offline wiki for mod elements that's always there for help.

    New tools and gravity modes.

    Script manager and multiplayer script comes pre-installed with the mod.

    In-game updates via dedicated Unified Release System (URS).

     

                Official Mod Save

     

    Recent changes made to the mod:

    v60.5

    Fix missing elements warning when opening saves made with resist element
    Fix BEE graphics.
    Fix extended hud not turning on if advanced options were turned off.
    Make Z-Hole less colourful
    Move Relative heat to main menu

     

    v60.3 & 60.4 (17/4/2024)

    Relative heat changes (by @Maticzpl): Min. and Max. temp are now shown in hud when relative heat is on
    Smoother relative heat changes and ignore particles that don't conduct heat (like WIFI).
    Fix votes overlapping with save descriptions.
    Add day/week/month/year selector in the search (by @savask)
    Auto-hide hud is now replaced with advanced hud. (Auto hide is now located under advanced settings.)
    Fix CEXP crashing the game if its ctype was set to CEXP
    Allow Z-HOLE to contain larger stacks of particles (9000 is the particle limit)

     

    v60.2 (5/4/2024)

    Update base version to v98.2, fixing save from a new version error
    Use create_part in resist reactions, and set CarriesCtypeIn for RSSS
    Fix RSST/RSSS not respecting the CarriesCtypeIn field
    Stop scrolling in ScrollPanels on mousedown
    Fix vote label text getting cut in some saves

     

    v60.0 (27/3/2024)

    Update version to v98.0
    Add esc key shortcut to close texter
    Add launch stats to extra hud
    New tool: LEVI (Levitates particles depending upon brush strength)
    Update tptmp script to latest version

    From master branch:
    Fix gravity zones not being drawn in some cases.
    Fix element search window showing wrong element descriptions.
    Fix local saves being sorted Z-A instead of A-Z
    Fix some label cutoff and component overlap bugs
    Fix panels forwarding clicks from anywhere
    Fix renderer crashing due to SimulationData not being instantiated early enough
    Fix save history button not working except on your own saves
    Move unlisted stamps to the back
    Limit saves with ETRD with .tmp or .tmp2 set and Resist to 98.0
    Add limit onto various textboxes, now that textbox width no longer artificially limits it

     

    v59.0 (5/3/24)

    Fix MIST tool.
    Fix ELEX turning into blacklisted elements.
    Fix Relative heat.
    Fix network status overlapping with mod version, now adjusts the position based on text length.
    Fix sliders sticking to same value.
    Fix warnings or errors straight away crashing the game.
    Fix graphical errors and warnings when running an external broken tptmp script (Thanks to jacob1 for pointing it out).
    Fix labels getting cut
    Add various development variables for crack script.
    Wait for a few frames before scrolling the text in message. Also, opening the menu now resets the message.
    New graphics for autosave feature.

    Merge in new changes from master branch:
    Make element search scrollable
    draw air before "beforesimdraw" event is fired, so that graphics work in velocity / pressure display modes
    Add some sign api constants
    compat.lua: Fix tpt.brushx, tpt.brushy, and tpt.watertest
    Fix crash if tpt.installScriptManager fails.

     

    Complete changelog

    Cracker1000 modDirect Download links (Hosted on Github)

    Windows-64

    Windows-32

    Linux

    Mac

    Source Code

    Cracker1000 mod

    Edited 393 times by Cracker1000. Last: 21st April
  • nukers473
    12th Mar 2019 Member 13 Permalink

    There are 3 elements I've always wanted:
    Name: ION

    Colour: Whitish-blue, like NEUT but brighter
    Properties: Transforms into ANIN at random, reacts with ANIN creating ENGY
    Description: Ions. Randomly turns into ANIN and reacts with anions.

    Name: ANIN
    Colour: Very dark red
    Properties: Transforms into ION at random, reacts with ION creating ENGY

    Description: Anions. Randomly turns into ION and reacts with ions.

     

    Name: ENGY
    Colour: Black. Pure black.

    Properties: Life starts at 100 and decreases until 0, at which point it turns into 1 particle of ANIN and 1 particle of ION

    Description: Energy.

  • Cracker1000
    12th Mar 2019 Member 2 Permalink

    @nukers473 (View Post)

     Alright i will try to add these elements possibly in next update.

  • TheSupaMario
    13th Mar 2019 Banned 0 Permalink
    This post is hidden because the user is banned
  • NF
    13th Mar 2019 Member 0 Permalink

    @Cracker1000 (View Post) I will come up with new suggestions, it takes time to think of such things.

     

    Edited 2 times by NUCLEAR_FOX. Last: 14th Mar 2019
  • nukers473
    21st Mar 2019 Member 0 Permalink

    Oh, also, a quick suggestion, could you have INDS block protons?

  • Cracker1000
    21st Mar 2019 Member 0 Permalink

    Updated3.0:

    Changelog:

    Fixed element ID conflicts.

    Added RBTR element.

    Added various new reactions to elements.

    Make LNDM stickman sensitive.

    Fix some elements not showing up in hidden menu.

  • NF
    22nd Mar 2019 Member 0 Permalink

    @nukers473 (View Post)

     That's what I suggested him to do, but he's been awful busy. Also I think he forgot I suggested it lol, I will give it  a new name. Until then it's just INSD, for now. Also it's supposed to asorb heated electrons, photobs, neutrons, and photons. Since it's supposed protect nuclear reactors, space stations, etc. From radioactive element reactions and so forth. 

    @Cracker1000 (View Post)

     New name for INSD in the future, I'll private message you about it. When I think of a name, which could be months. Just kidding, probably about four days total. 

     

    Also LNDM in the future will be be better, No spoilers are going to leak out. Update INDS will be renamed Demron, DMRN. Since the element is a fabric and Demron is a fabric that protects you from radiation and asorbs heated electrons, neutrons, photons, and protons.

    Edited 2 times by NUCLEAR_FOX. Last: 22nd Mar 2019
  • Sylvi
    23rd Mar 2019 Moderator 2 Permalink
    For longevity I'd recommend uploading your source to github. While not a requirement, it's just nice to easily pull code and common practice. Again, totally optional, just a neater method than downloading a zip file
  • Cracker1000
    23rd Mar 2019 Member 1 Permalink

    @Lockheedmartin (View Post)

     Thanks but this is already planned.I am looking forward to provide builds for other Os so using GitHub becomes must.