Official Game Feedback

  • jenn4
    4th Aug 2011 Member 0 Permalink
    How does emp even work?
  • Ozonerx
    4th Aug 2011 Member 0 Permalink
    @EqualsThree (View Post)
    It isn't at all... I am talking about the effect of EMP, which is in beta (sorry if it was).
    @jenn4 (View Post)
    Put it in contact with pscn (or other semiconductor) and spark the pscn. if you did it right then the pscn should break.
  • limelier
    4th Aug 2011 Member 0 Permalink
    @Australian (View Post)
    Spaaaaaaaaaaaaaaaaceeeeeee

    And also, it's really a shame the EMP only works on electronics directly attached to it, it could be really great if it deactivated all electronics (removed sparks) in an area defined by the TMP.
  • The-Con
    4th Aug 2011 Member 0 Permalink
    @tudoreleuu (View Post)
    @Ozonerx (View Post)
    It doesn't have to be attatched, it just has to have SPRK going through it.
    for example:
  • limelier
    4th Aug 2011 Member 0 Permalink
    Ah, I see, you have to use it in large quantities for it to actually do any harm to the electronics.
  • Cloud9
    4th Aug 2011 Member 0 Permalink
    Wow I like the new elements Great job on the tesla coil and lightning and I mean great job makprog and the developer who inserted it XD also I like the emp addition and the dest bomb thing when I dropped on something the first time I was like "..............HOLY FLYING...." Hahaha but in the long run I like the new element adds :D and surprisngly the game doesn't lag THAT bad (considering I'm using it on a old laptop XD) only when I use newtonian gravity but that's because of the laptop ;)
  • Jackeea
    4th Aug 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • jenn4
    4th Aug 2011 Member 0 Permalink
    Hah. Wait for my dest gun and sassy dest I'd useless
  • Vou-II
    4th Aug 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • jenn4
    4th Aug 2011 Member 0 Permalink
    @Vou-II (View Post)
    It's great, but shape could be improved.
Locked by Simon: Getting a bit cramped