Why Remove Compression?

  • grandmaster
    14th Jun 2012 Member 0 Permalink

    @Catelite (View Post)

    Exot now only copies with neut radiation, just mentioning it

  • _kinloch_
    14th Jun 2012 Member 0 Permalink

    I did a search and found quite a lot of saves that were broken because of it.

    I realy did like compression and I think it was a very usefull bug/glitch. I am sad it was removed :'(

    Maby there could be a option added that disables it from turning into the BHOL?? :D

     

    @boxmein (View Post) I agree that the explosive gel being removed is a shame as well :( As well as being explosive it had loads of other eird and fun properties.

     

    I dont thing that bugs that are only createably through the console and also doesnt prevent you from doing something else shouldnt be removed.

    The only way to make weaponized gel was by seting the gel's tmp value(I think it was tmp) and it wasnt an unwanted efect of doing something else so removeing it doesnt open new posabilitys that were hindered by the bug.

     

    I think that if a bug that was used a lot or was useful/opend new posibilitys than if posible it should be kept as an option.(If I am corect then this would be removeing the limit on the tmp values and also compressed particles wouldnt turn into bhole if the option was on. This as far as I know probably wouldnt be a major game changeing change that would break any saves)

    As far as I know the gel bug and compresed bug werent causing any trouble with other things, the way they were made was by useing the console and couldnt be made unintentionly.

     

    Sorry if I make no sense...

     (Also sorry for any bad spelling)

  • Raphi
    14th Jun 2012 Member 0 Permalink

    sarcasm:

    Ok, lets remove the moving sponge glitch and that the glitches that exploit soap life to work and and and...

     

    You should better remove really annoying bugs:

    • INST only sparks until it touches a wall (e.g. gravity wall or fan wall)
    • TPT chrashes sometimes while clicking the 'open' button of a save (this happens to me on win + linux)
    • if STKM (or STK2 or FIGH) collides with a CONV, no new STKM (or STK2 or FIGH) is created or same thing when pressing ctrl+z
    • If your click the 'clear everything' button, the last save will be loaded if you click the reload button, the reload button should be disabled in that case.
    • or that bug where life can break out of a closed wall box at the edge of the screen
    • if a sign goes out of the screen on one side, it comes in on the other side as a black square that covers everything
    • There are no real texboxes with normal input mode: If you hold down a cursor key, the cursor jumps only once in the direction you pressed. There should also be that ctrl+<cursor key> jump to end/start of a word, like in Word.
    • saves are much too long on FP (OK, not really a bug, but also annoying - how long is that EXOT factory now on FP?)

    I think, if most of these bugs are fixed, you can start disable the cool and useful bugs/glitches, if you really want to... :(

     

    Ok, that was my opinion, now you can flame me :P

  • Catelite
    14th Jun 2012 Former Staff 0 Permalink

    These are transitory bugs mostly, they're things we can't fix until after a version has been released. Most of these bugs didn't pop up until the latest version, because of other things that were changed.

  • boxmein
    14th Jun 2012 Former Staff 0 Permalink
    @Catelite
    Omg, I love the fact that now you can make a powered element's life like 100 or so and it lights up but doesn't do its effect until its life reaches 10 :D

    @Raphi (View Post)
    The textboxes in TPT are hand-made and not Windows standard ones. Standard ones would look ugly but function. In TPT they had to be made from scratch so every function must be added by itself.
  • watereye
    15th Jun 2012 Member 0 Permalink

    @jacksonmj (View Post)

     I mean fix them back to normal. Do you still have the code for it?

    EDIT: Also my FIGH launcher is also destroyed. When a bunch of fighters are together, it gets turned into a blackhole.

  • circovik
    15th Jun 2012 Member 0 Permalink

    I understand now. If you could toggle something to lock/unlock saves using compression would be good.

    Then if you didn't want lag you could turn it off.

     

    And can we keep the talk compression related.

     

    EDIT: Ahah, compression still works. Put lots of thdr on the screen, then set gravity to radial and unpause. After this go to console and type !set type thdr neut.

  • Raphi
    15th Jun 2012 Member 0 Permalink

    @circovik (View Post)

     No, that works just, because THDR and NEUT are energy particles, they won't became a BHOL (or just hard).

     

     

    boxmein:

    The textboxes in TPT are hand-made and not Windows standard ones. Standard ones would look ugly but function. In TPT they had to be made from scratch so every function must be added by itself.

     

    I know. But in console if you hold down a cursor key, the cursor reatcs so as you would expect it. Why we can't make that in other textboxes, too?

    And it would be cool, to create that function.

  • boxmein
    15th Jun 2012 Former Staff 0 Permalink
    @Raphi (View Post)
    I guess the console textbox is a modified version of the regular one(look mom, no borders!). Can't see why this couldn't be fixed though...
  • jacob1
    15th Jun 2012 Developer 0 Permalink
    compression is one bug I sort of support being removed. There are ways around it, I know using EHOLE raises the limit to 1500 particles so maybe that could be used.

    @boxmein (View Post)
    It's actually the same textbox, but a function is called to enable key repeats when the console is open, and then it is disabled afterwards. My mod enables key repeats for most textboxes, the reason it can't be enabled all the time is because shortcuts keys would be constantly pressed.