Title says it all. But before I begin I need some specifications on TPT Programing.
Is each "Element" in TPT a class within the program, held in an array? OR something else?
The Pressure wind map;
Is it an grid of vectors? Or a grid of units containing the particle velocity and wind velocity / heat data?
Would using a vector be more efficent for the pressure / wind map work better?
Once I have this information I will post a thread in the modding section with updates a they come along. Obviously Posting the source will be different as I will not be using the actual source of the game, so if anyone would fill me in on the details of how I need to deal with distributing the source.
We'll see how this goes.
What I know this version of the game will have is:
Moving solids.
Yes, Because I had done this section of code before everything else, IF I make this, the mod is guarenteed to have moving solids.
The Current iteration with wind is heavily CPU intensive, as I am still trying to figure out a method of using vectors in a grid at certain X-Y coordinates evenly spaced to propagate air flow efficiently.
Basicly my method is that if wind grid point detects a "Object" with AS3 fuction Hittestobject wind will deflect "Arround" the object by approximating its area with the Wind / Air Vector cells that return true for function HitTestObject