Compiling with LuaJIT

  • FeynmanLogomaker
    11th Jan 2015 Member 0 Permalink

    Lately, I've been trying to compile my mod to use LuaJIT instead of Lua, and I've tried everything I can think of - modifying my SConscript, modifying LuaCompat.h, replacing my Lua library with LuaJIT, and even compiling everything manually without SCons.

     

    Does anyone know how it's supposed to be done? I'm clearly approaching it the wrong way, but I have no idea what the right way is.

    Edited once by FeynmanLogomaker. Last: 11th Jan 2015
  • Factorial
    4th Apr 2015 Banned 0 Permalink
    This post is hidden because the user is banned
  • ISproductions
    4th Apr 2015 Member 0 Permalink
  • Factorial
    4th Apr 2015 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by Factorial. Last: 9th Apr 2015
  • CeeJayBee
    4th Apr 2015 Member 0 Permalink
    @Factorial (View Post)
    You don't need to necro just to point out how much of an idiot someone is.
  • FeynmanLogomaker
    4th Apr 2015 Member 0 Permalink

    just to clear things up about google, if someone posts something about scripting on these forums asking for help, chances are they've already searched google, and, since they're posting here, they probably didn't find anything.

    (also, I already got it working with a lot of help from @wolfy1339, no thanks to google)