Increasing particle limit/game border

  • Simn039
    23rd Feb 2015 Member 0 Permalink

    For a while, I've wanted to see the effect of my bomb on a much large area but due to the limits of the 611X383 borders, I haven't been able to see these results. A larger bounding box could mean more elaborate designs for computers, citys, etc. The community and I (Hopefully) would like to see the borders increased and would have much fun if so.

  • Kikkin
    23rd Feb 2015 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by Kikkin. Last: 23rd Feb 2015
  • Lord_Bowserinator
    23rd Feb 2015 Member 0 Permalink

    There was a higher resolution mod. (Or you can compile one yourself it's only 2 lines of code)

  • cylers
    23rd Feb 2015 Member 0 Permalink

    I think if it was going to happen, it would have already, it just takes A LOT of computing power to run tpt not to mention the fact that it isn't actually utilizing most of the power of your computer. It just isn't feasible yet.

  • Factorial
    24th Feb 2015 Banned 0 Permalink
    This post is hidden because the user is banned
  • bomxacalaka
    30th May Member 0 Permalink

    @Simn039 (View Post)

     

    Compile it first which took me no more than 10 mins to download and run all the code.
    Then find

    The-Powder-Toy/src/SimulationConfig.h

     

    In it change

    constexpr int CELL = 4;
     
    It will make your simulation espace larger and also increase the max particle number.
     
    I set it to 10 which got me 50fps, then with 10k water particles 30fps, and it also changed the limit of max particles to 1468800 which got me 0.86fps, can't play with those fps, but you can use for simulations, let the game run over night while you record the screen then timelapse it, or write a script to take screenshots everytime the game updates. That makes anything possible, like creating a real computer.