I've been kind of curious as to how well TPT performs compiled with OpenGL, but when I try to compile with --opengl, it compiles all the individual files properly and then crashes and burns on the final step. Any idea how I could fix this?
Here's the compiler log(it's after the individual files were all compiled properly). I think the error might be because the g++ -o compilation isn't ran with -lGL or something, but I'm not sure how to fix it.