Is it a bug, and if it is, Jacob better swat it.
So when you hover your mouse over a category, the elements in the category show up at the bottom of the in-game. Now, if you put a sticman spawn just a little above the elements list, stickman can stand on the list, but powders and liquids fall behind it. Now, that technically means there's a foreground in the game that the stickman is capable of standing, walking, and jumping on. I don't think that's meant to be that way, but with stickman's glitchiness, his body can fall in the forground when trampolining on a solid.
So is it a bug, or is stickman the first object in the foreground for a reason?
I don't think you see the bigger picture here. Considering the stickman is a foreground and middleground character, you can possibly check his lua coding to see how it made it to the foreground in the first place.
Is it a bug, and if it is, Jacob better swat it.
if you put a sticman spawn just a little above the elements list, stickman can stand on the list
is stickman the first object in the foreground for a reason?
Considering the stickman is a foreground and middleground character
you can possibly check his lua coding
I didn't retest it before commenting. The glitch where stickman was capable of walking on the elements list was back in 2012. Four years ago. I didn't check for it to see if it was the same. I made a level about it, and I rechecked it just now. It is patched now, which kinda blows to be honest with you. Now no one will experience that little glitch.
I mean, it wouldn't change much if it was unfixed. Right now, stickman can't overlap the game voide and walk on the elements list. I'd love to see the C++ of the stickman and try to replicate its ability to overlap objects. I'd be able to stack my bombs in a more interesting way rather than using the prop tool, which is easier than going through a bunch of coding to find a bug on stickman.
I have to know. If you aren't jacob1 on a different account, what was his reaction when you came about with jacob2?