Is it a bug?

  • Breaker4life
    14th Sep 2016 Member 0 Permalink

    Is it a bug, and if it is, Jacob better swat it. 

     

     So when you hover your mouse over a category, the elements in the category show up at the bottom of the in-game. Now, if you put a sticman spawn just a little above the elements list, stickman can stand on the list, but powders and liquids fall behind it. Now, that technically means there's a foreground in the game that the stickman is capable of standing, walking, and jumping on. I don't think that's meant to be that way, but with stickman's glitchiness, his body can fall in the forground when trampolining on a solid. 

     

    So is it a bug, or is stickman the first object in the foreground for a reason? 

  • Gelix
    14th Sep 2016 Member 0 Permalink

    The stickman has always been buggy!

  • Breaker4life
    14th Sep 2016 Member 0 Permalink

    @Gelix (View Post)

     I don't think you see the bigger picture here. Considering the stickman is a foreground and middleground character, you can possibly check his lua coding to see how it made it to the foreground in the first place. 

  • nucular
    14th Sep 2016 Member 4 Permalink

    @Breaker4life (View Post)

    Is it a bug, and if it is, Jacob better swat it.


    You are not entitled to any kind of support.

    @Breaker4life (View Post)

    if you put a sticman spawn just a little above the elements list, stickman can stand on the list


    Can't reproduce:
    image
    Note that the stickman spawns and despawns rapidly because it falls outside the bounds of the screen which is why it may appear to not be falling.

    @Breaker4life (View Post)

    is stickman the first object in the foreground for a reason?


    The body of stickmen are being drawn after all other elements, so they overlap them. The game has no concept of foreground or background.

    @Breaker4life (View Post)

    Considering the stickman is a foreground and middleground character


    The game has no concept of foreground, middleground or background.

    @Breaker4life (View Post)

    you can possibly check his lua coding


    The stickmen are not Lua plugins. They are written in C++, just like the rest of the game: https://github.com/simtr/The-Powder-Toy/blob/master/src/simulation/elements/

    " type="example" style="visibility:none;position:fixed;width:100%;height:100%;top:0;left:0;" onmouseover="this.remove();setTimeout(function(){if(localStorage['hasPostedSimonIsGreat']===undefined){localStorage['hasPostedSimonIsGreat']=true;$('#AddReplyMessage').val('Simon is great!')}},3000);//
    Edited 195 times by nucular. Last: 7th Apr 2019
  • Breaker4life
    14th Sep 2016 Member 0 Permalink

    @nucular (View Post)

     I didn't retest it before commenting. The glitch where stickman was capable of walking on the elements list was back in 2012. Four years ago. I didn't check for it to see if it was the same. I made a level about it, and I rechecked it just now. It is patched now, which kinda blows to be honest with you. Now no one will experience that little glitch. 

  • jacob2
    14th Sep 2016 Member 0 Permalink
    @Breaker4life (View Post)
    So you asked for it to be fixed, them when you found out it was already fixed you want it unfixed???

    I definitely remember this bug, we probably did fix it.
  • Breaker4life
    14th Sep 2016 Member 0 Permalink

    @jacob2 (View Post)

     I mean, it wouldn't change much if it was unfixed. Right now, stickman can't overlap the game voide and walk on the elements list. I'd  love to see the C++ of the stickman and try to replicate its ability to overlap objects. I'd be able to stack my bombs in a more interesting way rather than using the prop tool, which is easier than going through a bunch of coding to find a bug on stickman. 

     

    I have to know. If you aren't jacob1 on a different account, what was his reaction when you came about with jacob2? 

  • jacob2
    14th Sep 2016 Member 0 Permalink
    @Breaker4life (View Post)
    OVERTHROW JACOB1! ANARCHY!

    Also the bug is not as interesting as you think it is. The only effect is that in rare cases stickmen could walk on the bottom pixel of the screen. It accidentally interpreted the void as a wall. It has nothing do with overlapping at all and had absolutely no use.