modding support for android

  • sikerow
    23rd Sep 2016 Member 0 Permalink

    got this brilliant idea for modding support on andrid it could work like the world galery you find a mod and install it and boom you have the materials and stuff lets say you can have 2 or 3 mods at max the elements they add wil stack up too 

  • jacob2
    23rd Sep 2016 Member 0 Permalink
    The Android version already supports the same lua scripts that the default game does. It just doesn't have a simple way to download the scripts.

    Eventually I plan to embed this in the game, it lets you download scripts: https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=19400
  • TPT_PL
    23rd Sep 2016 Member 0 Permalink
    Maybe let's have the script manager in game, as you have this in your mod?
  • jacob2
    23rd Sep 2016 Member 0 Permalink
    @TPT_PL (View Post)
    Yes, that is what I said.

    It just needs to be made useable on touchscreens. Right now all the buttons are too small and you can't scroll
  • sikerow
    23rd Sep 2016 Member 0 Permalink

    @jacob2!295096sorry for this question but i need to know so i can download something like the science toy or something like that wiht LOTs of materials or what is a lua

  • cxi
    23rd Sep 2016 Banned 1 Permalink
    This post is hidden because the user is banned
  • jacob2
    23rd Sep 2016 Member 1 Permalink
    C++ mods won't happen on Android. I don't think anyone besides me has the ability to create Android builds right now.

    In addition, the Android port is based off if my mod. I don't think anyone has tried modding my mod yet lol. If I were to ever compile Android versions of people's mods, they would need to base their mod off of mine.

    So there will never be the science toy on Android, or any other c++ mods, unless people change the way they create mods (my mod has a different but easier way of defining elements), and I create an Android build server (right now I compile it on my computer)
  • Purpleguy1234
    14th November Member 0 Permalink
    -snip- incorrect advice -- @LBPHacker
    Edited once by LBPHacker. Last: 14th November
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