Particle Timer

  • The-Con
    20th Apr 2011 Member 0 Permalink
    Hi
    I made a particle timer that measures the time taken for a particle to go from the top to the bottom. It is accurate to about 1 second, depending on your FPS. Have a read of the description, and instructions are in the creation. I couldn't get it much more accuracy.



    Version 2:


    Please comment, and maybe give suggestions.
    Please tell me if there are any errors.
  • Dwotci
    20th Apr 2011 Member 0 Permalink
    Bump for teh justice. This gotta be seen.
  • Dragonfree97
    20th Apr 2011 Member 0 Permalink
    This is good. So good that we should launch every zig.
  • dnerd
    20th Apr 2011 Member 0 Permalink
    Very nice, intuitive, but obvious (in a good way) way of doing this, nice job.
  • The-Con
    20th Apr 2011 Member 0 Permalink
    @Dwotci
    @Dragonfree97
    @dnerd
    Thankyou
    (I havn't been able to respond for a while due to internet problems)
  • The-Con
    20th Apr 2011 Member 0 Permalink
    -Bump- (question)
    does anyone have any suggestion that could help me improve the creation...
  • DCBloodHound
    20th Apr 2011 Member 0 Permalink
    you could try and make it smaller,it shouldn't be that card to make a counter that can start and stop at will.
  • The-Con
    20th Apr 2011 Member 0 Permalink
    Ok, I will work on making it smaller. It still seems difficult to come up with a timer that is more accurate... I will just look at others for some ideas. thanks
    (I just realised that I came up with an idea yesterday)
  • DCBloodHound
    20th Apr 2011 Member 0 Permalink



    you can try this,it's easy to use and modify.
  • The-Con
    20th Apr 2011 Member 0 Permalink
    @DCBloodHound (View Post)
    Thanks, but that does the same as the ARAY next to the binary counter. (I noticed yours is binary, but it has the same timing as ARAY)