Water particules spill too much

  • MasterMind555
    27th Aug 2010 Member 0 Permalink
    I just noticed that the water particules ( and other liquids ) on a surface spill everywhere, in real life, they would be lightly attracted by each other and would not spill all over, just a a small spot because of the attraction of molecules. I know that nobody cares but I just wanted to tell you that and also sorry if I mispelled some things, I'm not perfect in English.
  • lolzy
    27th Aug 2010 Former Staff 0 Permalink
    TPT is a physics simulator not a fluid simulator. I'm pretty sure even OE cake doesnt have that.
  • MasterMind555
    27th Aug 2010 Member 0 Permalink
    You're right OE cake doesn't have that but I just wanted to make you notice
  • lolzy
    27th Aug 2010 Former Staff 0 Permalink
    It shows initiative. I like that. I can't say if this will be implemented but i don't think it will.
  • -cm64-
    27th Aug 2010 Member 0 Permalink
    The effect that you are talking about is caused by surface tension which oe-cake actually does simulate but the powder toy doesn't. Correct me if I'm wrong, but in TPT, liquids are more like powders that don't pile up and aren't really liquids.

    Also, for lolzy and other oe-cake users, tensile is the only fluid with surface tension which is why it won't work with water. You could combine water and tensile to have a "shiny" liquid with surface tension.
  • SerGreen
    28th Aug 2010 Member 0 Permalink
    I'd like to see more realistic liquid simulation in Powder toy
  • lolzy
    28th Aug 2010 Former Staff 0 Permalink
    Once again.

    lolzy:
    TPT is a physics simulator not a fluid simulator.

  • SerGreen
    28th Aug 2010 Member 0 Permalink
    lolzy
    I KNOW!
    But it doesn't mean that it shouldn't have good fluid simulation

    Btw, physics simulation involves modeling of fluid too
  • lolzy
    28th Aug 2010 Former Staff 0 Permalink
    Shhhh. Lets keep the community happy with new things first. People prefer new shiny things to rusty things covered in Silvo.
  • alexthesax
    28th Aug 2010 Member 0 Permalink
    then call it a particle simulator