This tsunami simulator generates a tsunami in a similar way to how it actually happens. In real life tectonic plates are forced together tension is built up. Eventually, that pressure is released rapidly as one plate rockets upward and the other slides beneath it, raising the ocean quickly and creating a large wave. Here I drop materials to the bottom of the "sea", staggering them by exploiting element weights, creating a large, tsunami-like wave.
Well the idea for raising the water level is awesome but the reality of doing that in tpt is slow, slowing down pc, and ... why the wall on the left? place void there instead. It will speed up the pc.