each particle should scan same paricles around using INST (or smth like that) technology Then it should act as powder BUT it should add movement not to itself but to each particle found divided by found particles count.
So for exaple if we have block, we add air on both sides, and it stays on place. because particles on left side add positive movement to ALL solid, but particles on right add negative.
I cant write source because im quite bad at C/C++
the glitch is that when two 'Solids' collide they make one 'Solid', and they cant rotate and bend (also strange behavior with VOID or BHOL)
Do they? Well, I'd have no idea anyway. I don't know anything about the real C++ side of TPT. All I know is that I know I don't know C or C++, although I don't know, but then again I should know about knowing that C itself is hard to learn.