Difference between revisions of "Elements:Explosives"
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Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temperature when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure. | Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temperature when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure. | ||
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Bolt or "Arc" Lightning, Very short-lived element ~2 to 5 frames. Upon clicking a "bolt" of LIGH will extend from the brush in a downward angle (Angle is random, but always downward), then dissipate, leaving a "thunderclap" pressure wave in its wake. Generates a HUGE amount of heat and pressure upon making contact with another element, will not penetrate other element, striking the surface only. will spark conductors that survive the impact. Can be produced be sparking TESC. Length, temp, and pressure of bolt based on brush size. | Bolt or "Arc" Lightning, Very short-lived element ~2 to 5 frames. Upon clicking a "bolt" of LIGH will extend from the brush in a downward angle (Angle is random, but always downward), then dissipate, leaving a "thunderclap" pressure wave in its wake. Generates a HUGE amount of heat and pressure upon making contact with another element, will not penetrate other element, striking the surface only. will spark conductors that survive the impact. Can be produced be sparking TESC. Length, temp, and pressure of bolt based on brush size. |
Revision as of 00:22, 25 September 2014
Language: | English • 한국어 • polski • русский • 中文 |
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Most elements in this category all burn or react when exposed to FIRE (except FIRE itself, C5 and CFLM), and each element has different properties that cause it to react differently. Pressure, heat, electricity, contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.
Contents
Fire
Description: Ignites flammable materials. Heats air.
Type: Gas (considered a powder for some walls)
Ignites flammable substances and heats up most elements. When FIRE is hot enough, it turns to Element:PLSM.
Gunpowder
Description: Gunpowder. Light dust, explodes on contact with fire or spark.
Type: Powder
Explosive powder.Can be ignited by electricity and fire and 400.00C temp.
Nitroglycerin
Description: Nitroglycerin. Pressure sensitive explosive. Mix with CLST to make TNT.
Type: Liquid
Explodes under high pressure, SPRK and FIRE. Turns to GAS and a very small amount of DESL when exposed to NEUT. When mixed with CLST, you can make TNT (similar process to real life).
C-4
Description: Solid pressure sensitive explosive.
Type: Solid
Will explode when exposed to high pressure, SPRK, heat, or FIRE. Transforms into GOO when exposed to NEUT.
Rubidium
Description: Rubidium. Explosive, especially on contact with water. Low melting point.
Type: Solid
Explodes on contact with WATR, ACID and FIRE. Will not explode with SPRK, unlike other explosives. It will instead conduct just like normal metal. Melts into liquid rubidium at ~37.8c.
Liquid Rubidium
Description: Liquid Rubidium.
Type: Liquid
The same as RBDM, except it's a liquid.
Lightning
Description: Lightning! Very hot, inflicts damage upon most materials, transfers current to metals.
Type: None / Special
Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temperature when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.
Thermite
Description: Thermite. Burns at extremely high temperature.
Type: Powder
THRM will react with fire, plasma, lava and life. It generates very large amounts of heat (Around 3000 C just after ignition), hot enough to melt TTAN. Molten THRM produces BMTL when cooled
Sub-zero flame
Description: Sub-zero flame.
Type: Gas
'Fire' that burns at -273.15 degrees. Will ignite C-5 and ANAR, but not other elements.
Fireworks
Description: Fireworks! Colorful, set off by fire
Type: Powder
After contacting FIRE, FIRW will shoot off upward and explode with hot (6000°-9000°) and colorful embers. Use decorations to change ember colors.
Explodes when TMP > 1, and LIFE = 0.
Lightning
Description: Lightning. Change the brush size to set the size of the lightning.
Type: None / Special
Bolt or "Arc" Lightning, Very short-lived element ~2 to 5 frames. Upon clicking a "bolt" of LIGH will extend from the brush in a downward angle (Angle is random, but always downward), then dissipate, leaving a "thunderclap" pressure wave in its wake. Generates a HUGE amount of heat and pressure upon making contact with another element, will not penetrate other element, striking the surface only. will spark conductors that survive the impact. Can be produced be sparking TESC. Length, temp, and pressure of bolt based on brush size.
Destructive Bomb
Description: More destructive Bomb, can break through virtually anything.
Type: Powder
Much more destructive than BOMB. When within 2 pixels of another element (except for DMND, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and then scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.
Original Fireworks
Description: Original version of fireworks, activated by heat/neutrons.
Type: Powder
Explodes with neutrons or heat (200°). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (7000°-10000°).
Bomb
Description: Bomb. Explodes and destroys all surrounding particles when it touches something.
Type: Powder
Explodes when it touches any other particles except for DMND, any type of clone, or any type of Wall. When BOMB explodes, all particles within an 8 pixel radius are replaced by EMBR (except for diamond, clone, etc) at 9725.85 degrees. Bomb shrapnel is ejected at the explosion temperature after explosion occurs, causing damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.
C-5
Description: Cold explosive, set off by anything cold.
Type: Solid
Explodes when cold, produces CFLM and pressure. Only reacts with LO2, LN2, CFLM, TRON and any other liquid cooled to below 99K (-174C). Not pressure sensitive.
Trinitrotoluene
Description: TNT, explodes all at once
Type: solid
A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaneously upon ignition. It was added in version 69.0 beta.
Ignition cord
Description: Ignition cord. Burns slowly with fire and sparks.
Type: Solid
A slow burning fuse-like material. IGNC, unlike FUSE, can be ignited by fire as well as hot materials. It burns with EMBR and FIRE at low temperatures. Ignition cord can be used as a delay to set off low grade explosives, and it also burns in water. Neutrons can pass through Ignition cord without distortion. Added in v70.0.
Gravity Bomb
Description: Gravity bomb. Sticks to the first element it touches and produces a strong gravity push.
Type: Powder
Sticks to the first particle it touches and creates a burst of positive gravity, then a strong burst of negative gravity. Newtonian Gravity must be enabled for it to work.