First of all, I apologize if this is the wrong place to post this.
Would it be very difficult to make a timer with start/stop/reset functions that could be tied into an autorun file?
Including a free moving window.
If it is too hard, then no big deal, however if someone is willing to drop a source code to the finished product i would be very appreciative. (with instructions on how to tie it into an autorun file, if it isnt too hard.)
:D
Im talking about a built in timer, like a new button that brings up a timer, it would be pretty usefull to me right now because i am experimenting with sprk delays and electronic stuff and i dont really have a convenient way to help me get my timing just right.
EDIT: Yes, pretty much a stopwatch. I would do it, i just have no idea how, lol.
there are powder counters if your looking to count sparks or something like that. also when making fine timing adjustments you need to save and reload from the thumbnail view to reset pixel order. or use some lua command I guess. it will have an impact on timing. if you have a complex circuit with a lot of close timing, if you do not reset particle order frequently, it will mess up your efforts.
I found a thread by feynman (i think thats the right spelling) but it measures FPS, and i was wondering if it was possible to convert it to seconds instead of fps.
here is his thread.
https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=17253